=============================================================================== Final Fantasy X FAQ/Walkthrough For the Playstation2 Video Game Console By: Joe "Master" Pendragon and Steven "Oblivion" Grohowski =============================================================================== "The world lies on the brink of destruction. Only a select few may be able to save it." =============================================================================== <-----------------------------------------------------------------------------> TABLE OF CONTENTS <-----------------------------------------------------------------------------> =============================================================================== ------------------------------------------------------------------------------- 1. COPYRIGHT/CONTCACT INFORMATION.........................................#SA1C 1.1. Copyright.........................................................#SA1C1 1.2. Contact Info......................................................#SA1C2 2. UPDATE HISTORY.........................................................#SB2U 2.1. What's Happened?..................................................#SB2U1 2.2. Coming Soon!!!....................................................#SB2U2 3. PROLEGOMENON...........................................................#SC3P 4. STORY..................................................................#SD4S 5. BASICS/BATTLE/STATUS...................................................#SE5B 5.1. Game Information..................................................#SE5B1 5.2. Basics............................................................#SE5B2 5.3. Stats/Statuses....................................................#SE5B3 5.4. About Battling....................................................#SE5B4 6. CHARACTER BIOGRAPHIES..................................................#SF6C 7. ORIGINAL SPHERE GRID...................................................#SG7O 8. EXPERT SPHERE GRID.....................................................#SH8E 9. THE MENU...............................................................#SI9M 10. GAME WALKTHROUGH......................................................#SJ0W 11. ITEM LISTING..........................................................#SK1I 11.1. Recovery........................................................#SK1I1 11.2. Sphere Distillers...............................................#SK1I2 11.3. Miscellaneous...................................................#SK1I3 11.4. Key.............................................................#SK1I4 11.5. Spheres.........................................................#SK1I5 11.6. Special Use.....................................................#SK1I6 11.7. Field Usage.....................................................#SK1I7 12. WEAPON LISTING........................................................#SL2W 13. ARMOR LISTING.........................................................#SM3A 14. ULTIMATE ARMOR........................................................#SN4U 15. SHOP LISTS............................................................#SO5S 15.1. Random Travlers Shops...........................................#SO5S1 15.2. O'aka's Shops...................................................#SO5S2 16. AEON INFORMATION......................................................#SP6A 16.1. Aeons' Basic Data...............................................#SP6A1 16.2. Aeons' Statistics Formulas......................................#SP6A2 16.3. Stat Maxing Process.............................................#SP6A3 17. YOJIMBO'S MATH........................................................#SQ7Y 17.1. NTSC Version Math...............................................#SR7Y1 17.2. PAL/Int. Version Math...........................................#SR7Y2 18. BATTLE QUOTES.........................................................#SS8B 19. ANOTHER STORY.........................................................#ST9A 19.1. Summary.........................................................#ST9A1 19.2. Script..........................................................#ST9A2 20. MONSTER ARENA.........................................................#SU0M 20.1. The Main Monster Screen.........................................#SU0M1 20.2. Fight Monster Menu..............................................#SU0M2 20.3. Gil Required To Fight Monsters..................................#SU0M3 20.4. Capture Requirements............................................#SU0M4 20.5. Retribution For Unlocking.......................................#SU0M5 20.6. Original Creations Strategies...................................#SU0M6 20.7. Species Creations Strategies....................................#SU0M7 20.8. Area Creations Strategies.......................................#SU0M8 21. PENANCE/DARK AEONS....................................................#SV1P 21.1. Dark Aeons......................................................#SV1P1 21.2. Showdown With Penance...........................................#SV1P2 22. AL BHED TRANSLATING...................................................#SW2A 23. LIGHTNING DODGING.....................................................#SX3L 24. CACTUAR VILLAGE.......................................................#SY4C 25. BUTTERFLY CATCHING....................................................#SZ5B 26. CHOCOBO TRAINING......................................................#SA6C 26.1. Calm Lands Chocobo Breeding.....................................#SA6C1 26.1. Remiem Temple Chocobo Races.....................................#SA6C2 27. SEAGULL QUEST.........................................................#SB7S 28. OMEGA TREASURE CHESTS.................................................#SC8O 29. MAGIC POT QUEST.......................................................#SD9M 29.1. Intro...........................................................#SE0M1 29.2. About Magic Urns................................................#SE0M2 29.3. Theories........................................................#SE0M3 29.4. Possibly Received Items.........................................#SE0M4 29.5. Magic Pot Stats.................................................#SE0M5 29.6. Frequently Asked Questions ---> FAQs............................#SE0M6 30. NORMAL FIEND STRATEGIES...............................................#SF1N 31. CELESTIAL WEAPONS.....................................................#SG2C 32. BLITZBALL.............................................................#SH3B 32.1. Basics & Stats..................................................#SH3B1 32.2. The Teams.......................................................#SH3B2 32.3. General Controlling.............................................#SH3B3 32.4. Techniques 101..................................................#SH3B4 32.5. Scouting........................................................#SH3B5 32.6. Status Ailments.................................................#SH3B6 32.7. Player Positions................................................#SH3B7 32.8. Locating Team Players...........................................#SH3B8 32.9. Locating Free Agents............................................#SH3B9 32.10. Special Tech Info.............................................#SH3B10 32.11. Miscellaneous Techniques......................................#SH3B11 32.12. Key Techniques................................................#SH3B12 32.13. Starting Techniques...........................................#SH3B13 32.14. Statistics Charts.............................................#SH3B14 32.15. Speedy Reels Obtainment.......................................#SH3B15 32.16. Statistic Maximization/Team Strategies........................#SH3B16 33. AFFECTION SYSTEM......................................................#SI4A 34. NTSC/PAL/INT. BRIBE DIFFERENCES.......................................#SJ5B 35. REMIEM TEMPLE.........................................................#SK6R 36. SECRET AEONS..........................................................#SL7S 37. OMEGA RUINS AREA......................................................#SM8O 38. NAVIGATIONAL MAP COORDINATES..........................................#SN9N 38.1. Coordinates.....................................................#SN9N1 38.2. Airship Passwords...............................................#SN9N2 39. AL BHED PRIMERS.......................................................#SO0A 40. JECHT SPHERES LOCATIONS...............................................#SP1J 41. ORIGINAL GRID STAT MAXING.............................................#SQ2O 41.1. Method 1........................................................#SQ2O1 41.2. Method 2........................................................#SQ2O2 41.3. Method 3........................................................#SQ2O3 42. EXPERT GRID STAT MAXING...............................................#SR3E 42.1. Method 1........................................................#SR3E1 42.2. Method 2........................................................#SR3E2 43. ARMOR ABILITIES.......................................................#SS4A 44. WEAPON ABILITIES......................................................#ST5W 45. BLACK MAGIC...........................................................#SU6B 46. WHITE MAGIC...........................................................#SV7W 47. SKILL ABILITIES.......................................................#SW8S 48. SPECIAL ABILITIES.....................................................#SX9S 49. OVERDRIVES............................................................#SY0O 50. OVERDRIVE MODES.......................................................#SZ1O 51. MONSTER FORMATIONS....................................................#SA2M 52. MONSTER ENCYCLOPAEDIA.................................................#SB3M 52.1. Normal Enemies..................................................#SB3M1 52.2. Bosses..........................................................#SB3M2 53. MONSTER SCAN INFO.....................................................#SC4M 54. MONSTER SENSOR INFO...................................................#SD5M 55. SECRETS/TIPS..........................................................#SE6S 56. LUCA THEATER..........................................................#SF7L 57. SMALL QUESTS..........................................................#SG8S 58. SONG LYRICS...........................................................#SH9S 59. MECHANICS.............................................................#SI0M 60. Q & A (FAQs)..........................................................#SJ1Q 61. EXTRAS/LINKS..........................................................#SK2E 62. CODES/SECRETS.........................................................#SL3C 62.1. Gameshark.......................................................#SL3C1 62.2. Action Replay 2.................................................#SL3C2 63. REVIEW................................................................#SM4R 64. CREDITS/ACKNOWLEDGEMENTS..............................................#SN5C =============================================================================== <-----------------------------------------------------------------------------> 1.0. COPYRIGHT/CONTACT INFORMATION #SA1C <-----------------------------------------------------------------------------> =============================================================================== ------------------------------------------------------------------------------- 1.1. Copyright #SA1C1 ------------------------------------------------------------------------------- Copyright: Use of this FaQ/Walkthrough without the consent of me or Steve will result in an unpleasant death. Just ask and the answer will be yes. Sites Able to Use: www.ff-archives.com ------------------------------------------------------------------------------- 1.2. Contact Information #SA1C2 ------------------------------------------------------------------------------- E-mail: joemaster@earthlink.net AIM: Crusaderjoe22 ############################################################################ FINAL FANTASY X INTERNATIONAL ############################################################################ Final Fantasy X International FAQ/Walkthrough Final Version By: Joe Pendragon E-mail: joemaster@earthlink.net ========== Disclaimer ========== This FAQ is for personal use only. You are not allowed to use it for profit. (eg: selling it) Please DO NOT rip off any part of this guide, and you are not allowed to use it as a basis for making your own. You are allowed however, to post this FAQ/Walkthrough on your non-commercial/non-profit website provided that the entire content of this document remains as is. And lastly, if you wish to post this guide on your site please inform me. Sites Allowed to use: www.ff-archives.com ============ Introduction ============ Greetings everyone! This is my first guide so I welcome any comments / suggestions / contributions concerning the guide. ========== Contents ========== I. E-mail Policy II. FAQ/Walkthrough Updates/Revisions III. Game Information i. Game Controls ii. Game Menus 1. main menu screen 2. config menu iii. Game Basics 1. character navigation 2. battle system 3. element system 4. character customization 5. equipment customization 6. save spheres iv. Character Stats IV. Walkthrough i. Walkthrough - Zanarkand Stadium - Ruins - Salvage Ship - Underwater Ruins - Besaid - Cloister of Trials (Besaid) - S.S. Liki - Kilika - Kilika Woods - Kilika Temple - Cloister of Trials (Kilika) - S.S. Winno - Luca - Highroad - Mushroom Rock - Djose Temple - Cloister of Trials (Djose) - Djose Pilgrimage Road - Moonflow - Guadosalam - Thunder Plains - Macalania Woods - Macalania Temple - Cloister of Trials (Macalania) - Lake Macalania - Sanubia Desert (Bikanel Island) - Al Bhed Home - Airship - Bevelle - Cloister of Trials (Bevelle) - Via Purifico - Calm Lands - Mount Gagazet - Gagazet Mountain Cave - Zanarkand - Zanarkand Dome - Cloister of Trials (Zanarkand) - Within Sin ii. Extra Ending V. Sidequests i. Airship Coordinates / Passwords ii. Luca Sphere Theater iii. Chamber of Fayth Treasures iv. Remiem Temple (Chocobo Racing) v. Hidden Aeons 1. Yojimbo 2. Anima 3. Magus Sisters vi. Celestial Weapons 1. Tidus 2. Yuna 3. Auron 4. Wakka 5. Lulu 6. Rikku 7. Kimahri vii. Dark Aeons 1. Dark Valefor 2. Dark Ifrit 3. Dark Ixion 4. Dark Shiva 5. Dark Bahamut 6. Dark Yojimbo 7. Dark Anima 8. Dark Magus Sisters 9. Penance VI. Overdrives i. Overdrive Modes ii. Overdrive List VII. Aeons i. Aeon Information ii. Aeon Abilities iii. Aeon Attributes VIII. The Sphere Grid i. Sphere Grid Basics 1. Moving 2. Activating Nodes ii. Sphere List iii. Character Ability List 1. Skills 2. Special 3. White Magic 4. Black Magic iv. The International Sphere Grid IX. Equipment Customization i. Weapon Abilities 1. Ability Description ii. Armor Abilities 1. Ability Description X. Monster Arena i. Fiend List ii. Prize List 1. Area Conquest 2. Species Conquest 3. Original Monster Conquest iii. Area Conquest iv. Species Conquest v. Original Monster Conquest XI. Jecht's Spheres XII. Al Bhed Primers XIII. Blitz Ball i. Blitz Ball Basics 1. Game Modes 2. Character Stats 3. Action Commands 4. Encounters / Breakthroughs 5. Techcopy 6. Status Ailments ii. Blitz Ball Techniques XIV. Frequently Asked Questions (FAQs) XV. Credits ================= I. E-MAIL POLICY ================= Due to the amount of mails I've been receiving lately, I decided to impose some guidelines on what you should and should not do if you are to send me mail. Well, I felt like I had to do this since some of the mails are really beginning to annoy me. Here are the guidelines: 1. Only send me questions that are not yet answered in the guide. I'll be more than happy to help you out. 2. Please be specific. How am I suppose to reply to your mail if I don't even understand what you want to know? 3. Please read the FAQ section first before sending me mail. 4. Lastly, PLEASE DON'T SEND ME VIRUSES! ===================== II. Updates/Revisions ===================== Version 1.01 (May 29, 2002) --------------------------- - Corrected some spelling and grammar errors - Added info and strategy on Penance Version 1.02 (May 31, 2002) --------------------------- - Added guide for Zanarkand Destruction Sphere Puzzle - Added new section: Aeon Information - Added new section: Blitz Ball Version 1.03 (June 1, 2002) --------------------------- - Added new section: Al Bhed Primers - Added new section: Jecht's Spheres Version 1.04 (June 3, 2002) --------------------------- - Added new section: Luca Sphere Theater - Completed Overdrive List Section - New strategy on Blitzball match against Luca Goers - Added and updated Credits Section Version 1.05 (June 7, 2002) --------------------------- I apologize for the late update, since I've had some problems with my ISP. - Added new section: Monster Arena - Completed most parts of the Monster Arena section Version 1.06 (June 11, 2002) ---------------------------- - Completed Monster Arena section Version 1.07 (June 13, 2002) ---------------------------- - Added new section: Frequently Asked Questions (FAQs) - Added new section: E-mail Policy Version 1.08 (June 20, 2002) ---------------------------- Again, I'm sorry to have kept you guys waiting. I've been real busy these past few days. Please bear with me. ^_^ - Added and completed new section: Character Ability List - Added descriptions of all equipment abilities - FAQ section updated Version 1.09 (June 25 & 26, 2002) --------------------------------- I've been planning to finalize the guide since I believe that I already managed to cover all the important aspects of the game. If you want an item list, mix list or anything like that, just check some other guides. But feel free to send me questions / contributions. - Added additional information regarding the Dark Aeons. - Added and completed new section: Extra Ending - Added an alternate strategy against Evrae Version 1.10 (June 29, 2002) ---------------------------- I've received several mails from people that are asking me to make a mix list... well, perhaps you guys can tell me if you really want one so that I can decide whether or not I should make it. ^_^ - Completed most parts of the sphere grid section. - Added an illustration of the config menu. Version 1.11 (July 4, 2002) --------------------------- This is pretty much a small update. Well, I guess I lied about my plans on finalizing the guide ^_^ Anyways, keep those e-mails coming. - Corrected some spelling errors - Added new section: Chamber of Fayth Treasures - Made some minor corrections on the Dark Aeons section - Added some new Overdrive Modes Final Version (July 6, 2002) ---------------------------- Well... I guess I ended up keeping my word. I decided to finalize this since I think its complete enough. But I will keep adding small updates if necessary. Feel free to ask questions and send contributions. - Added and corrected some information regarding the Dark Aeons. Final Version (July 12, 2002) ----------------------------- I would like to remind everyone that regardless of any updates I'll be adding to this guide from this point onwards, it will still be in its Final Version. I still accept questions and cotributions, so keep 'em coming. - Added the full translation of the extra ending. - Added a new overdrive mode. - Corrected some drop items of some monsters in the monster arena section. - FAQ section updated - Credits section updated Final Version (August 24, 2002) ------------------------------- =============================================================================== <-----------------------------------------------------------------------------> 5.0. BASICS/BATTLE/STATUS #SE5B <-----------------------------------------------------------------------------> =============================================================================== ------------------------------------------------------------------------------- 5.1. Game Information #SE5B1 ------------------------------------------------------------------------------- _____________________________________________________________________________ / F i n a l F a n t a s y X \ ------------------------------------------------------------------------------- | Game's Name: Final Fantasy X | | Created By: SquareSoft | | Game's Genre: Role Playing Game | | Year Released (US): 2001 | | Year Released (PAL): 2002 | | Year Released (JP): 2000 | | Memory Card Space: 64KB | | Players in the Game: 1 | | Digital Control, Analog Control, | | Vibration Function | |_____________________________________________________________________________| \_____________________________________________________________________________/ ------------------------------------------------------------------------------- 5.2. Basics #SE5B2 ------------------------------------------------------------------------------- 1. Controls: ------------ - Left Analog Stick: Move your character around the world. - Right Analog Stick: Part in Lulu's Overdrives, Fury. - D-Pad Buttons: Move your character around the world. - Triangle: Allows you to access main command menu (info in 4 sections away). In battle it lets you skip/guard characters' turn. - X Button: This is the action button. It's what you use to confirm and make choices, along with more. - Square: Part in Auron's Overdrives, Bushido. As are more buttons. - Circle: Lets you return to previous screen. Ex. You are in Item Menu, you press it, and you're back in Main Menu select screen. 2. Saving Your Game: -------------------- Throughout the game of Final Fantasy X, you are inevitably going to encounter some of those little blue shiny spheres laying in some places where they seem to serve no concievable purpose. These, in fact, are save points, or save spheres, if you wish to call them that as an alternative; it doesn't matter. At each and every single one of these, when you first touch them, it will automatically and instantly revalesce your MP as well as your HP back up to maximum. You of course, can save your game progress up to that point at these spheres as well. Throughout the course of the game (after passing particular "checkpoints" if you will), you will eventually acquire new options at these as well. They include: after the blitzball game in Luca with the Goers, you can then opt to play blitzball games at these spheres; there is also the event in Home where you ride off in the airship, and then you can choose to hop aboard the airship thereafter. Note that depending on a certain event(s) in the game trigger you to not be able to play blitzball, however (these are like right after you kill Seymour in Macalania Temple of Ice). 3. Where To Turn For Help?: --------------------------- There is a very simple and extremely easy-to-use option which you can access by simply paying a little visit to the Menu Screen (pressing Triangle button when not in battle or cutscenes), and then by choosing on the option down at the very bottom, which is "Help". This of obviously opens up the Help Menu which is divided into three divisions which allows for you to get acclimated to the game and its basics in general. These include the following: Reference, Basic Controls, as well as Basic Terms, these all will help a newcomer to the game. What you can learn and acquire knowledge from in the Reference section on this Help Menu is the 411 on the different Command Abilities of the game, there is also info on Auto-Abilities, Overdrive Modes, and there is even the basic data on Overdrives also. So really, that specifies on the many different special battle commands. The Basic Controls part of the screen is what really explains to you the Menu (which is covered later on in this guide), in-battle procedures and precautions, as well as a few tips, and then information when not in battle and basically out on the field. Finally, is the Basic Terms area which will virutally summarize and categorize all of the basic terms and phrases in this game. That's it for that... 4. Equipment Info (Armors and Weapons): --------------------------------------- This screen is simply accessible from paying a minor visit over to the Items division of the Menu Screen which you access by pressing Triangle when not in a battle or a cutscene throughout the storyline or plot. Basically, in a nut- shell, what this is is a listing of every weapon and armor that a certain character has (since every character has different weapons and armors as anyone who has played Final Fantasies in the past would know). This screen allows for easy equipping and unequipping of those equipments. You also have the option of using the command called "Sort" to easily order and organize your party's armors and weapons. There is also the buying as well as selling of many different equipments through and throughout this game (how else do you expect to acquire any of the really good stuff, other than killing really powerful enemies and fiends?). For every bit of equipment that you have or want to buy, there is always a price, and these many vary from very cheap to very rip-off expensive at times. To get to this option of selling off your armors and weapons, go to any shop or item seller and then make the choice to Sell. Even easier is to buy, which you automatically do once at a shop or seller like O'aka XXIII. 5. Radar Function Map: ---------------------- Yeah, I know, it's a pretty long and wierd name that I gave it, but, it seemed to be the only name that truly fit from my perspective. Well anyway, where you are most currently located in the game will be shown and displayed in an easy- to-comprehend way on that little map on the screen by way of little white-ish, yellow arrow. A few more things about this to know which may help are: Red Arrow: This shows where you need to go, or your desired destination. White Square: This will indicate that there is a Save Sphere in that location. Green Square: This means that there is a door or cave in that very spot. Note that if you don't like this Radar Function Map on, you can always take it away by using Config option in the Menu Screen if you want. 6. Exploring The Vast World Of Spira: ------------------------------------- Exploring the huge and expansive world of Final Fantasy X, which of course is Spira, can be quite a huge feat to take on, so that is why I think you need some help here with accomplishing this successfully with ease. You will definitely be encountering many, many unique characters, with many different outlooks on life throughout this game, so I recommend talking to each one that you find here and there at least four times over to ensure that you get any and all possilee items from them as well as just hearing new things from them. When you later on in the game gain complete access to the Al Bhed airhsip, you have much easier time with navigating the world, getting missed items, and finishing every sidequest and minigame offered in this enormous game. 7. Utilizing Different Items: ----------------------------- This isn't too much of a big thing, and really a no-brainer, so I will probably try and make this quite brief. Throughout your gigantic adventure, you will have collected many, many items as well as equipment which I already have gone over earlier. There are some that just play an important role in battles for such purposes as restorating and even damaging the oppostion that you are facing. There are also some others that are absolutely essential to progressing in the plot or unlocking some secret aeons or secret items throughout the game. That is really all there is to explain about items. ------------------------------------------------------------------------------- 5.3. Stats/Statuses/Elements #SE5B3 ------------------------------------------------------------------------------- =-=-= Stats =-=-= 1. HP: This is the current as well as Max amount of life that you have that keeps that character(s) running though and throughout the battles and the game. It is also short for "Hit Points". 2. MP: This is the current as well as Max amount of Magic that you have that helps keep that character throughout the course of some battles. It is also short for "Magic Points". 3. STR: This stat is the count of how much power and how much punch that person can put behind their attacks when they use their attacks in the battle. It is also short for "Strength". 4. MAG: This stat is the count of how much Magic and how much damage that person can put behind their Magical attacks when they use them. It is also short for "Magic". 5. DEF: This stat is the count of just how much they can naturally reduce the amount of damage done by one of the opposition's attacks directed toward you. It is also short for "Defense". 6. MAG DEF: This stat is the count of just how much they can naturally reduce the amount of damage done by one of the opposition's Magic attacks directed toward you. It is also short for "Magic Defense". 7. AGL: This stat is just how speedy, quick, agile, whatever, that your character is through and throughout the battle and how. It is also short for "Agility". 8. ACC: This stat is just how easily you can make contact with the desired target in battle when you are going to attack at it with that character. It is also short for "Accuracy". 9. EVA: This stat is really just the count of just how easily that character is able to dodge and evade attacks from the enemies at them. It is also short for "Evasion". 10. LUCK: This stat is actually, mostly just a combination of Evasion and Accuracy stats, so if you raise this, you don't have to raise up those two others. It isn't short for anything because I actually list the full name "Luck" above this explanation. Also increases Critical Hit ratio. ------------------ Mechs. of Atk Dmgs ------------------ Physical Formula: [([Stat ^ 3 / 32] + 30) * Pwr / 16] Magical Formula: [Pwr * ([Stat ^ 2 / 6] + Pwr) / 4] Healing Formula: Pwr * [(Stat + Pwr) / 2] [Pwr of regular attack is 16.] Now. Normal hits use the Physical Formula with Stat = Str + Cheer. Simple enough. Black Magic damage uses the Magical Formula with Stat = Mag + Focus. Also simple. But you'll want some SpPwr bases to go along with that. Well, here's some of them: Lancet: 6 (for both HP *AND* MP damage) Fire, etc.: 12 Fira, etc.: 24 Firaga, etc.: 42 Flare: 60 Ultima: 70 Holy: 100 Drain: 20 Osmose: 10 (CANNOT BYPASS MDEF, EVEN WITH MENTAL BREAK) And finally most healing spells use the Healing Formula, where Stat = Mag + Focus. The following SpPwr bases are: Pray: 8 Cure: 24 Cura: 40 Curaga: 80 White Wind: 40 Now. I mentioned tricks. And this is what threw me very recently. Nova is base 70. Yes. And it works off Mag. Also yes. But it uses the PHYSICAL FORMULA. [Reduction of base damage due to Defense/Magic Defense. The Defense stat is converted to an integer between 0 and 730 ("DefNum"), which is then used to adjust the damage. Terence's formula for DefNum fits for the high and low Defense values, but it is off by 1 for some of the middle values.] DefNum = [((Def - 280.4)^2)/110] + 16 Dmg = [Dmg * DefNum / 730] [cheer/focus damage reduction] Dmg = [Dmg * (15 - Cheer) / 15] =-=-=-=- Statuses =-=-=-=- ---------------------- Semi-In-Depth Overlook ---------------------- ------------------------------------------------------------------------------- STATUS AILMENT | WHAT IT DOES? | REMEDIES ------------------------------------------------------------------------------- Zombie | Inflicts damage when you use a heal| Remedy, Holy Water | item or spell. | ------------------------------------------------------------------------------- Slow | Slows down characters' turns, also | Remedy, Esuna, Haste | lowers characters' Agility stat. | ------------------------------------------------------------------------------- Sleep | Puts character to Sleep, thus, | Physical Attack, Esuna, | rendering them unable to battle. | Remedy ------------------------------------------------------------------------------- Silence | Becomes totally unable to cast/use | Echo Screen, Remedy, | Magical spells. | Esuna ------------------------------------------------------------------------------- Poison | When that character takes turns | Remedy, Antidote, Esuna | under this status, it does damage | | to them. | ------------------------------------------------------------------------------- Petrification | Turns to Stone, thus, rendering | Soft, Esuna, Remedy | them unable to battle. | ------------------------------------------------------------------------------- KO (Death) | Knocks out target, thus, rendering | Phoenix Down, Full-Life, | them unable to battle. | Mega-Phoenix, Life ------------------------------------------------------------------------------- Doom | Acquires KO (Death) status when the| None | counter hits zero. | ------------------------------------------------------------------------------- Darkness | Lowers Accuracy stat of the target.| Remedy, Esuna, Eye Drops ------------------------------------------------------------------------------- Curse | While under this, you are rendered | Holy Water, Dispel | incapable of using Overdrives. | ------------------------------------------------------------------------------- Confuse | While under this status, you will | Remedy, Esuna, Physical | indiscrimately attack yourself, as | attack | well as other party members. | ------------------------------------------------------------------------------- Berserk | This will elevate Strength status, | Remedy, Esuna | but you attack unsustainably. | ------------------------------------------------------------------------------- Haste | Increases turns as well as raising | Slow, Purifying Salt | Agility. | ------------------------------------------------------------------------------- Delay | Delays one turn. | None ------------------------------------------------------------------------------- Regen | Regenerate HP each turn. | Remedy, Purifying Salt ------------------------------------------------------------------------------- Nul Spell | Which ever (if not, any combo) of |Dispel, use that element, | these you're in, you're immune to |Remedy, Purifying Salt | that element until it's used on | | you. Then it's nullified. | ------------------------------------------------------------------------------- Critical | HP turns yellow when you reach | Restorative Items | critical state. | ------------------------------------------------------------------------------- Reflect | Reflects most magic spells back to | Purifying Salt, Dispel | oppositions. | ------------------------------------------------------------------------------- Shell | Halves damage done from Magics. | Dispel, Purifying Salt ------------------------------------------------------------------------------- Protect | Halves damage from physical attacks| Dispel, Purifying Salt ------------------------------------------------------------------------------- ------------------------- Majorly In-Depth Overlook ------------------------- Note: "DOE" stands for Description of Effect. Here's an explanation chart of how these will be shown. #?. Displays name of effect - status of the ailment (pos. or neg.) - This will explain pretty much all about the main facets of particular status effect. Things such as its direct effect, and its "aftermath". - Appearance: This is basically a rundown on how effect looks like. - Strategics: So, wanna know how to effectively inflict this (?) status on enemy in battle? Look here. It has tons of info the likes of the following: - multi-incorporations, enemy- pre-on decimation, imbuing status to weapons, et al. - The next bit is designatated to providing the best ways to avoid ever catching the status effect on any or all characters. - Last of all there is info on how to remove the status should it ever occur. #01. Zombie - Negative: - DOE: When a character or characters is/are put under this dangerous status ailment, restorative items (such as Potions), curative magics (like Curaga) do damage instead of healing and aiding the afflicted. I also believe Holy does extra damage. Also, attacks that inflict Death (like Death or Doom), do not take effect. But, if an attack with Deathstrike/touch on it attacks, status is negated, but damage is still done. - Appearance: The whole body of the infected character and/or characters is all greenish, while also undead brume surrounds and floats around their heads until status is removed. - Strategics: If there's more than one enemy that shows up that's under Zombie status (only one case and that's the three Fallen Monks in Zanarkand Ruins), you'll want to use restorative items that go on the whole party instead of wasting three singles (like Mega-Potion, or Mega Pheonix). If you're facing tough enemy/boss with susceptibility to it, you can use Auron's Zombie Attack, or put Zombiestrike/touch on a weapon. Once it's on, you can bombard the enemy with restorative items and/or white magic spells. If an ememy is is immune to this status effect, the words [Immune] will pop up and it will not happen. - How to Prevent: The best way to prevent this is to have Zombieproof/Ward on an armor, and if it's an enemy's multiple attack, have it on all armors. Ribbon. - Best Recommended Treatment: Holy Water, Remedy, Dispel, Battle Ends, KO #02. Slow - Negative: - DOE: When a character goes under this status augmentation (or multiple characters do), it slows down their rate of battle, their bodies move slower, and turns for them come up way less often and farther after each other than they usually would. If all characters undergo this status change, you'll be seeing twice as much enemies' turns. If characters are under this and enemy is under Haste, there's about 4x more enemy turns. - Appearance: Not much appearance for this, but all that happens is the characters' movements in stance, and their actions go much slower. - Strategics: There's only one way (well, two in theory, but they're both basically the same thing) that you can utilize this status to your advantageous needs in battle, and that's to customize either Slowstrike or Slowtouch to character's(s') weapon(s). If an enemy is Immune to it, the [Immune] sign shows up on the screen, in which case effect doesn't go through. You will be getting about 2x more turns this way, and if under Haste/ga yourselves, you get about 4x more turns. - How to Prevent: There's two ways to keep this status from happening: first is to have an armor(s) with Slowproof. Next is to have an armor(s) with Slow Ward. Also, an armor with just Ribbon would also stop it as well. - Best Recommened Treatment: Haste, Esuna, Remedy, Battle Ends, KO #03. Sleep - Negative: - DOE: This status effect, puts your character victim(s), to sleep, meaning they are incapable of taking any actions until they wake up. Sleeping periods can last random amounts, ranging usually from three to eight turns, unless of course, you treat it sooner. - Appearance: Really, not much to explain here but simple "ZZZs" coming out of your character(s) as they Sleep. It's quite humorous to me, but not really to too many people like it is to me. Oh well... - Strategics: This effect really does come into good use in battle. When you do it, it usally only goes for 1-4 turns, unless you attack them in-between (an that's the only reason you should be putting them to sleep; fiend slaughter. Best way's to either use Wakka's Sleep Attack/Buster, and that's *really* good for putting aerial fiends to Sleep, but you can also customize Sleeptouch or Sleepstrike to your weapons and attack. If enemy cannot be affected by it, the words [Immune] will pop up across the top of them. - How to Prevent: Best way is to use Sleepproof or Sleepward, or Ribbon. - Best Recommended Treatment: Physical Attack, Remedy, Esuna, Battle Ends, KO #04. Silence - Negative: - DOE: When this status imperfection is done to one, or any of more than one of your party members, they are unable to use any sort of magic attacks. This includes Black Magic and White Magic only. It does not prevent you from using Kimahri's Blue Magic which is his Ronso Rages. This also does not stop you from using Skills and/or Special attacks in battle. It usually wears off of whoever is affected in about 3 turns or so, unless you remove it yourself manually, - Appearance: It makes sort of a cartoon thought/speech bubble appear over the character(s') heads that have three "." or if you'd rather call it one "...", meaning he/she is Silenced. - Strategics: This really is not a useful attack to use against most enemies, but works like a charm when it is used against a heavy magic-using fiend that you may encounter on your journey. A good example are Flans. You can induce Silence status by using Silencestrike/touch on weapons. - How to Prevent: There are two great ways to do this (but it's really based on same concept), and those are to have Silenceproof customize ability on armors, or, less recommended is Silence Ward on armors. Ribbon, too. - Best Recommended Treatment: Remedy, Echo Screen, Esuna, Battle Ends, KO #05. Poison - Negative: - DOE: This is a *very* bad status ailment, perhaps the second worst in the game (next to only Confusion). What happens is that your character/characters that go under this status are Poisoned (duh), and everytime they take a turn for anything (healing, attacking, aiding, etc.), they take damage. It takes a random amount from your characters, but on enemies, it's set percent. - Appearance: Green bio-hazard bubbles float around the character(s') heads. - Strategics: When you put this on an enemy(ies), and they're not immune (ie. [Immune] does pop up on screen), they have set percentage of max HP that it'll take away per turn. You can put it on enemies by Bio, Poisonstrike/touch. - How to Prevent: Poisonproof ability, Poison Ward, or, Ribbon. - Best Recommended Treatment: Remedy, Antidote, Esuna, Battle Ends, KO #06. Petrify - Negative: - DOE: During this status effect, a character or multiple characters (whichever it just so happens to be), get turned into stone statues. They cannot take actions until they're revived (if they're revived), and any attacks (unless they are "shattering" attacks) after that (when they're Petrified), says Miss. If all of the characters in your party are put under this Petrify status the game's over. - Appearance: As you could probably already guess what the status effect looks like when taken place, it's semblance is just your character(s) frozen into Stone statues (Petrified). They are frozen in whatever position they are in their battle stance (any little movement is captured). - Strategics: There are alot of enemies throughout the game in Spira that can be affected by Petrify. There are a few ways to put this status on enemies that are susceptible to it, and both of them are the same basic ways that you put most other effects on enemies. It's in the weapon abilities. You must either have Stonestrike/touch on your weapons. If the enemy is immune, the words [Immune] will show. If you're in a bad way against an enemy that's a toughie, try to Petrify it if it's weak to it (you can find enemies' status infos in my Enemy Encyclopaedia). - How to Prevent: The best, as well as the most effective ways to keeping this status from occurring on any characters is of course Stoneproof, Stone Ward, or Ribbon which is only in Pal/Int. - Best Recommended Treatment: Remedy, Soft, Esuna, Battle Ends, Shattering #07. KO (Death) - Negative, Misc.: - DOE: In this status (it's not truly a status, but more like a state), the character has been KO'd (knocked out), or, some call it Death, mostly because the move Death does KO status. Like Petrification, characters that have undergone KO, cannot lose that status until it's taken off manually by item (like Phoenix Down). If every single one of your party members experiences KO status, it will result in a Game Over. KO (Death) status only occurs when a(n) attack(s) breach characters' HP limits. - Appearance: Not much to say about it, but all that shows is your character falling dead or KO'd. - Strategics: Seemingless endless ways to induce this to enemy. I'll make an extreme generalization and say that you must cross enemy's HP limit to make them go to KO status. You can do this by putting it under certain statuses, physically attacking it, Skills and some Specials, Black Magic, and one White Magic (Holy). You must do KO to win a battle (unless you do Bribe). No enemy is immune to KO, but some are to Doom or Death. You can also inflict it by the weapon abilities Deathstrike and Deathtouch. Farplane Wind/Farplane Shadow also do the KO (Death) status effect. - How to Prevent: Don't let it attack too much, Deathproof, Death Ward, Auto-Life, Zombie Status - Best Recommended Treatment: Life, Full-Life, Phoenix Down, Mega Phoenix, Final Phoenix (Mix), Mega Phoenix (Mix), Battle Ends (in which case you're granted one HP) #08. Doom - Negative: - DOE: This attack puts a timer over your characters head (it's usually a timer of 4), and when that timer finally runs out while you're using up turns, you experience the KO (Death) status mentioned above. - Appearance: Again, not too much, but all it is is a timer (counter) that goes over the head with red numbers. - Strategics: Most all enemies this status can be done at. All you have to do's to use Kimahri's Ronso Rage. All enemies in game (that're able to be affected, other wise [Immune] appears), have a set amount of turns until they get KO'd. Ranges from 1-255. - How to Prevent: Ribbon - Best Recommended Treatment: Remedy, Holy Water, Esuna #09. Darkness - Negative: - DOE: What it does when it is put on a character or characters, is it blinds that/those characters(s). This greatly reduces that/those character(s) Acc stat and that ultimately makes them miss their physical attacks much mor frequently than usual. A good way to bypass this (especially against elementally based enemies) is to use Black Magic against the enemy, and if they don't have elemental affinities, Flare or Ultima or Holy. - Appearance: Black fog appears in front of the victims' heads, blinding them, and dramatically decreasing Acc. - Strategics: There aee actually quite a few ways to use this to your advantage in battle. I truly suggest that you really use them when you're fighting a strong enemy with high Acc. First way is Dark Attack or Dark Buster which are both attacks (Skills) found on Wakka's section of the Sphere Grid. Dark Buster has better chance of hitting, plus it does longer Dark. Next, is the weapon abilities that you can customize to your weapons, and those are of course Darktouch and Darkstrike. If enemy can't be affected by Darkness, the words [Immune] appear on the screen. - How to Prevent: Darkproof, Dark Ward, Ribbon are the best ways to do so. - Best Recommended Treatment: Remedy, Esuna, Eye Drops, Battle Ends, KO #10. Curse - Negative: - DOE: This effect isn't the most dangerous, but it sure as hell can be a killer when used against you. Especially in say cases with Original, Species, or Area Creations of Monster Arena. What it does is it interdicts you from using any characters' Overdrives. It even affects Aeons. - Appearance: The character starts flashing black every few seconds; denotes you're under Curse status. - Strategics: N/A - can't use against enemies since they don't have Overdrives. Even in aeon fights or against final boss BFA, you can't, although they may have Overdrives and Overdrive Guages. - How to Prevent: Curseproof - Best Recommended Treatment: Holy Water, Battle Ends, KO #11. Confuse - Negative: - DOE: In my opinion, this is, in fact, the worst and most excrutiatingly annoying status change in the whole entire game. What it does, is, it makes your character or characters that have been Confused by an enemy, become sorta confused and then they inadvertantly attack themselves, as well as others of your own party members. - Appearance: It makes two yellow stars start to float around the person's head. This means that they are Confused. This is like you just were nailed super-hard and you were disoriented, making you loose control, and then you just start attacking people. - Strategics: N/A - How to Prevent: Confuseproof, Confuse Ward, Ribbon - Best Recommended Treatment: Physical Attack, Remedy, Esuna, Berserk, Provoke, Threaten, Battle Ends, KO #12. Berserk - Negative/Positive: - DOE: Only reason it gets N/P status is because you might consider boosted Str and faster turns a positive bonus. But, as good as that may sound, you have absolutely no control over your characters. Meaning, if they're under Poison, and they get turns faster with no control (meaning no Antidotes), you're at a loss of tons of HP. As I said before, you get a big boost in Str, meaning, if Str's over 90 or so, you should be able to do 8000-9999 damage. And it's like you're under Haste status as well. - Appearance: A lot like Curse's appearance, just no flashing of the main color and the color that your character or characters turn into when in this status disorder is red instead of black. - Strategics: N/A - How to Prevent: Best ways to stop this from happening is Berserkproof, Berserk Ward, already on Berserk or Petrify. - Best Recommended Treatment: Confuse, Threaten, Provoke, Esuna, Remedy, Battle Ends, KO #13. Haste - Positive: - DOE: This is a great status, and one of the most useful ones throughout the game, and especially for some of those super-difficult special bosses like Penance/Dark Aeons and Original/Species/Area Creations in the Monster Arena. What this status does is when you're in it is it makes your turns on the CTB Bar come up much faster. Not only that, but the way your characters move is much quicker paced as well. When on this status, your turns come up about 2x as much as enemies (unless they're Hasted), and if they're on Slow, you get about 4x as many turns. - Appearance: First, a orange -ish colored clock appears on your characters. After that, all that happens and what it looks like is your characters are moving a lot faster when standing in battle. Also, they run up much quicker when they physically attack, and they perform magic spells also very much faster as well. - Strategics: This won't be how to use it on enemies (quite frankly, that would be bad), but how to put it on yourself and use it especially to your advantage: There are many ways to put Haste onto your party members, and these include but are not limited to: Haste, Hastega, Chocobo Feather, Chocobo Wing, and a few Mixes. Now, when you have Haste on and you are greedy and you desire more turns you can also put Slow on enemies unless they're immune, in which case [Immune] appears on screen. Delay on a single enemy while Hasted can give you alot more turns for much smaller bit of time. If enemy is not able to be affected by Delay, again, [Immune] note will show up there. - How to Prevent: Now, I'm not sure how you could want to prevent Haste from happening on yourself unless you're under Poison or Confusion or another bad status effect like that. But, you can prevent Haste/ga by having Reflect on one character (for single Haste), or all characters (Hastega). - Best Recommended Treatment: Aerospark, Dispel, Aerospark, Slow, Slowga (for Hastega ailment), Provoke, Threaten, Battle Ends, KO #14. Delay - Negative: - DOE: This is easiest one to explain. All that it does is it puts off a character's next turn (or however many turns that the move is meant to Delay, or, put off). After set period is done, goes back to normal on the CTB Window. - Appearance: N/A - Strategics: You can use this semi-status to your advantage by either doing Delay Attack or Delay Buster which can be learned on the massive Sphere Grid (Original as well as the Expert grids). - How to Prevent: Auto-Haste, SOS Haste (if Delaying hit makes HP go to Critical state). - Best Recommended Treatment: Haste, Hastega, Chocobo Wing, Chocobo Feather, Haste-inducing Mixes. #15. Regen - Positive: - DOE: Another extremely useful positive status effect in battle. It's about the exact opposite of Poison. Instead of losing HP every turn the victim gets, Regen regenerates the targets HP every turn anyone in battle gets. - Appearance: First little lights are around the target when the spell is cast. And when it is on the target character, there's also little lights and sparkles go around the targets body. - Strategics: Well there's only two ways to cast this spell automatically, but, there is another way that you can cast it indirectly. The first two ways are to either use the White Magic Regen on a character or have Auto-Regen customize ability on characters' armors. The indirect way, which truly isn't that recommended, is SOS Regen customize ability which can be put on armors. But that only takes effect once your HP is yellow, which isn't good, because you could still easily die. For enemies, if they're able, put Zombie and then Regen on enemies for big damages. Interesting note is that if you have Poison and Regen on at the same time, Poison is truly negated if you get enough turns in- between Poisoned turns. Note: it can be put by Healing Springs. - How to Prevent: Reflect - Best Recommended Treatment: Dispel, Enough turns go by, Aerospark, Threaten, Provoke, Purifying Salt, Battle Ends, KO #16. Nul Spell - Positive: - DOE: There are actually 4 types of NulSpells (NulBlaze, NulShock, NulFrost, and NulTide), but in order to conserve space, I do it all in one: as you may be able to tell, these spells with nullify the element that's name is after the starting "Nul": NulBlaze = nullifies Fire, NulShock = nullfies Lightning, NulFrost = nullfies Ice, NulTide = nullfies Water. One catch, when that element is used against nullification, the NulSpell is gone. Meaning, if you want it still on, you have to recast it. - Appearance: Either red (NulBlaze), blue (NulTide), yellow (NulShock), or white (NulFrost) bubbles rotate around target. - Strategics: Again, with positive statuses, you don't normally use it on enemies, but I'll give pointers to use both to your advantage. If you're facing enemies that use all elements, or any combos, put on Nuls of any of those. If just facing one-elemented enemies, put on that one. Now, say you're fighting a Maze Larva, who heals itself with a spell. You, could put that Nul on it so it won't do anything. The best ways to NulBlaze, SOS NulBlaze, Mighty Guard, NulAll, Mega NulAll, Hyper NulAll, Ultra NulAll - How to Prevent: The best ways to prevent this are other of same Nul in place, and, the Reflect spell. Easy as pie! - Best Recommended Treatment: Dispel, Purifying Salt, Aerospark, Battle Ends, KO, Water/Fire/Ice/Lightning (whichever Nul(s) is placed) #17. Critical - ???; not true status, but Negative - DOE: This effect, which is not a true status, is when your characters' HPs go under half max amount and then the HP (?/?) turns yellow; denotes fact that you are in critical HP state. - Appearance: The HP showing turns yellow. Also, the character that's in critical state goes down on their knees, and the lower HP becomes (meaning the higher the critical), the more they're down. - Strategics: N/A - they can't really can't go into critical. But, if you still count getting them half way as being critical...: Seemingless endless ways to induce this to enemy. I'll make an extreme generalization and say that you must cross enemy's HP limit to make them go to crit. status. You can do this by putting it under certain statuses, physically attacking it, Skills and some Specials, Black Magic, and one White Magic (Holy). - How to Prevent: Don't let it attack too much, Restorative items/spells - Best Recommended Treatment: Restorative items/spells #18. Reflect - Positive: - DOE: Puts a reflective spell on your character and/or characters that, when most magics are cast at them, it will be reverted back to the opposition(s), and then do damage to them. If enemy is immune, absorbs, weak to magic sent back (if it's element or Holy), it takes that into account. This goes for both sides of the battle: you and enemy. But, there *is* a list of magics that can't be Reflected back: Dispel, Auto-Life, Reflected magics, Ultima, Holy, Demi - Appearance: It puts a blue/white -ish barrier around your character(s), which shines when magic is sent at them. - Strategics: There are many case throughout the game in which you use this very strategically. You can, when enemies or bosses have magic attacks you really don't want to be hit with, use Reflect on all characters to send them back and do damage to them. Take into mind the above list. Also, you can put it on an enemy/boss like in this example: say that an enemy uses a restorative magic on itself on occasion. You can do Reflect on that foe to reap the benefits. You can cast this spell with Reflect White Magic, Auto-Reflect, SOS Reflect, and Star Curtain. - How to Prevent: Reflect already in place. - Best Recommended Treatment: Aerospark, Purifying Salt, Battle Ends, KO, Dispel #19. Shell - Positive: - DOE: Puts a protective spell on your character and/or characters that, when most magics are cast at them, it will make the total damage done by the magic is cut completely in half. Some special cases with special magics by some bosses cannot be halved in any way. - Appearance: It makes a red/orange -ish honeycomb -ish looking barrier appear in front of target, both when cast, and magic hits. - Strategics: Like I said before, this White Magic spell halves all magic done, except in few cases, so what does this mean? If you know an enemy is a heavy magic attacker, you can cast this spell on you to take less damage (ie. if it'd usually do 8000 dmg, it'll now do 4000 dmg). You can put it on enemies if they do elements to heal, or restorative magic so it'll have half recovery properties when used. You can do Shell with it Lunar Curtain, Shell, Auto-Shell, SOS Shell, some Mix, Mighty Guard - How to Prevent: Shell already in place. - Best Recommended Treatment: Aerospark, Purifying Salt, Battle Ends, KO, Dispel #20. Protect - Positive: - DOE: Puts a protective spell on your character and/or characters that, when most phsycial are done at them, it will make the total damage done by the physical is cut completely in half. Some special cases with special phys. by some bosses cannot be halved in any way. - Appearance: It makes a blue -ish honeycomb -ish looking barrier appear in front of target, both when cast, and magic hits. - Strategics: Like I said before, this White Magic spell halves all phys. done, except in few cases, so what does this mean? If you know an enemy is a heavy phys. attacker, you can cast this spell on you to take less damage (ie. if it'd usually do 8000 dmg, it'll now do 4000 dmg). It can be done by some Mix, Shell, Mighty Guard, SOS Shell, Auto-Shell, Mighty Guard - How to Prevent: Protect already in place. - Best Recommended Treatment: Aerospark, Dispel, KO, Purifying Salt, Battle Ends =-=-=-=- Elements =-=-=-=- --------------------------------------------------------------------- Fire -> Does fire damage to enemies, and this element is opposed to Ice. Ice -> Does ice damage to enemies, and this element is opposed to Fire. Lightning -> Does lightning damage to enemies, and this element is opposed to Water. Water -> Does water damage to enemies, and this element is opposed to Lightning. Holy -> Does holy damage to enemies, and this element is opposed to nothing. Gravity -> Does gravity damage to enemies (% ripped off), and this element is opposed to nothing. --------------------------------------------------------------------- ------------------------------------------------------------------------------- 5.4. About Battling #SE5B4 ------------------------------------------------------------------------------- 1. Prepping Up For The Battles: ------------------------------- What there must be before anything else can take place is that there must be three characters set up for the battle. You can of course do this by setting them as the first three in the Formation. Note that there will be a few and minor exceptions to this rule throughout the game. - Some Tips: If you are a newtimer: Have Tidus, Auron, and Yuna/Lulu. If you are acclimated: Have Tidus, Yuna, Wakka If you want Physicals: Have Tidus, Kimahri/Wakka, Auron If you want Magicals: Have Yuna, Lulu, Rikku Next what you need to do to get adequetly prepared for battle is have your characters well and pre-equipped with good armors as well as weapons (in other words, equipment). I suggest that for best performance in battle, that you have weapons: Break Damage Limit, First Strike, Evade & Counter, Triple Overdrive (or Celestials which are covered later on). And armors: Auto-Haste, Auto- Protect, Auto-Potion, and Ribbon (for Internationals/Pals). Also, refer to Secrets/Tips section for more good ones for special occasions). You might also want to heal some way or another if you're hurt before rushing off into random battles. Let's start! 2. Battle Basics: ----------------- --> CTB Window: The CTB Window is something completely new and original to this game as opposed to other Final Fantasy titles from the past. What it is is a bar that appears on the screen when you are in a battle with and enemy or boss or what have you. What the data in it will display to you is the turns of the whole battle to come for both your party and the enemy, as well as in the very order they will come. You can scroll down and up by using the L's and R's on your Playstation 2 Controller. - Let us say that your party has and average of 165 Agility statistic, and you encounter a battle with enemy or boss that has about an average of say 180. As you might be able to plainly see just by looking at the data, the enemy(ies) Agility stat is a bit higher than your own, therefore, it/they will get all of their turns in before you can even lay a hit in on it/them. - Time for a more technical example: Let us speak hypothetically, and assume that you have a party of Tidus, Wakka, and Rikku I suppose. Tidus' Agility is 150, Wakka's is 132, and Rikku's is 205. They now encounter a band of a Xiphos, a Demonolith, and a Varuna (not possible, but that would be pretty scary). The Xiphos has Agility of 17, Demonolith has Agility of 18, and Varuna has Agility of 26. Now, now, just by looking at this data you can tell that your whole active party has *way* higher Agility status than them. So, Tidus, Rikku, and Wakka get to attack the Xiphos, Demonolith, or Varuna before they attack you. - Next example which is if your party have Yuna, Auron, Kimahri and Agility is Yuna- 15, Auron- 30, Kimahri- 23, and they happen to encounter enemies Wraith, Yowie, and YKT-11 which have Agility like this: Wraith- 25, Yowie- 29, and YKT-11- 25, order will then be like this: Auron, Yowie, Wraith, YKT-11, Kimahri, and then lastly is Yuna. Note: There are sometimes exceptions and changed to CTB system. These mainly fall under if Delays, Slows, and Hastes are used in the battle. They also will happen if some characters have First Strike or Initiative on their weapon(s). Ambushes by enemies, and Preemptive Strikes by you may change this as well. - The next and final representation is rather wierd, though. This is, if you have a three person party with Agilities of 255 each, and then you encounter Penance per se in the International/Pal games with just as much Agility of 255. Since they all are equal, the game does it randomly I suppose. --> Help Window: This is the little caption box at the very top of the screen when you are engaged in a battle. This little miniature box will display all different sorts of good and useful information to beginners about a wide array of subjects and matters. These may include infos about different actions, enemies etc... Note that if you use Scan on an oppostion when this is active, you will get receive additional information displayed. Same applies for if you have Sensor ability on a weapon. Also note that you can turn this function on/ off by using the Config in the Menu Screen. --> Command Window: Depending on a certain character's abilities that they know and have acquired, they have many different commands that they may be able to use in battle when utilized properly. The only command other than a few others that every character possesses is the Attack option which is no matter what, the option at the very top of the list (as it is the most basic), but, of course, not everyone has same capabilities unless distinctively leveled up. Now I will run down all possible actions you may take: - Attack: Attacks an enemy physically. - Black Magic: Uses black, or oppressive magic against the opposition. Picking this lets you choose from all Black Magics you've learned thus far (listings are later on in this FAQ). - White Magic: Uses white, or helpful magic on one member or the entire party. By picking this, you get to choose from all White Magics you've learned so far (listings are later on in this FAQ). - Skills: Uses Skills, and then it takes you to a screen in which you can make a choices of which of the Skills that you have acquired on the Sphere Grid with that character thus far (listings are later in this FAQ). - Specials: Uses Specials, and then it takes you to a screen in which you can make a choices of which of the Specials that you have acquired on the Sphere Grid with that character thus far (listings are later on in this FAQ). - Item: With this command you can use any item that is not a Special Item. These include things like Potions and Phoenix Downs. Others are done with the command called "Use" which is originally Rikku's. -> *Summon*: Only Yuna can use this. You can use this command to summon forth great entities of power known as the "Aeons". There are many aeons in this game which you acquire either by going through temples throughout the story, or by doing extra sidequests (more on them later on). - Overdrive: You can access this by pressing left when on main Command Menu. This lets you to use Overdrives that characters have acquired or even their default Overdrives (more later on). - Trigger Commands: Only used in certain situations and scenerios in the game. These you access by pressing left at main Command Menu. Here's a full list: Talk: You can use this with ceratin characters only in Seymour battles. Pincer Attack: Surround Tros with Rikku and Tidus in Sunken Airship. Move Closer/Move Out: Used by Tidus and Rikku to move closer or farther when battling with Evrae before Bevelle area. Talk: Used only by Tidus when fighting Braska's Final Aeon to lower its deadly Overdrive guage. - Weapon: Let's you equip a new weapon while in battles. Only can use the ones you've acquired throughout the game so far though. This is accessed by pressing right on the main Command Menu (more on this later). - Armor: Let's you equip a new armor while in battles. Only can use the ones you've acquired throughout the game so far though. This is accessed by pressing right on the main Command Menu (more on this later). - Escape: Lets you run from the batle scene. This is accessible by pressing right on the main Command Menu. One chr at a time. - "Skip Turn": If you press Triangle button while it is a character's turn, it will automatically skip their turn and put them in Guard position. - "Exchange A Character": If you are during one of a character's turns and you press L1 button, you can exchange them out for a currently inactive character. -->> **AEONS' COMMAND SCREEN** <<-- - Attack: Attacks an enemy physically. - Black Magic: Uses black, or oppressive magic against the opposition. Picking this lets you choose from all Black Magics you've learned thus far (listings are later on in this FAQ). - White Magic: Uses white, or helpful magic on one member or the entire party. By picking this, you get to choose from all White Magics you've learned so far (listings are later on in this FAQ). - Skills: Uses Skills, and then it takes you to a screen in which you can make a choices of which of the Skills that you have acquired on the Sphere Grid with that character thus far (listings are later in this FAQ). - Specials: Uses Specials, and then it takes you to a screen in which you can make a choices of which of the Specials that you have acquired on the Sphere Grid with that character thus far (listings are later on in this FAQ). - Overdrive: You can access this by pressing left when on main Command Menu. This lets you to use Overdrives that characters have acquired or even their default Overdrives (more later on). - Unique Attack: Lets the aeons use their Unique attacks that no other person/ aeon in the game knows besides that aeon (more on this matter later). - Boost: This move is only accessible by pressing right on the main Command Menu. This will increase Overdrive bar raising, but at the expense of having a bit lower Defense stat. - Shield: This move is only accessible by pressing right on the main Command Menu. This move raises Defense stat, but at the expense of a mich slower Overdrive guage filling. Use when you can predict powerful boss move coming. - Dismiss: This move is only accessible by pressing right on the main Command Menu. It lets you send an aeon away from battle. 3. In-Battle Technical Information: ----------------------------------- - Pre-Emptive Strikes: In these kind of strikes, there will be the words up at the top of the screen which read "Pre-Emptive Strike". In this, it is about the exact opposite of Ambushes, because of instead of the enemy ambushing you and getting in all of their turns first, you will be the one to get in many, many turns in before the enemies even start to begin to scathe you at all. So, what this means is that the game completely and totally disregards Agility of all members and enemies, and lets your whole party get in turns before the opposing team does. Proceeding the usage of all characters turns during Pre-Emptive Strike, the CTB guage will again return to normal state in which Agility actually comes into play. You can raise your chances for Pre-Emptive Strike by putting Initiative ability onto one of your weapons, and you can get by customizing 6 Chocobo Feathers onto a weapon of your choosing. - Ambushes!: In this kinds of battle beginnings, there will be words up at the top of the screen which read "Ambushed". In this, it is the about the exact opposite of Pre-Emptive strikes, because instead of you attacking the enemy a lot first, it ambushes you and jumps you first before anything else happens, meaning that all enemy(ies) get their turn(s) in first before you can even begin to hurt them. Great Malboro is the Ambush masta'! So, what this means is that the game completely and totally disregards Agility of all members and enemies in the battle, and lets every and all enemies attacks you before your team does. Proceeding the usage of all enemies' turns during Ambushings, the CTB guage will again return to normal state in which Agility actually comes into play. You will definitely 100% guaranteed eliminate the chance of Ambushes by customizing First Strike onto *all* weapons. This is done using a Return Sphere on desired weapon to customize. =-=-=-=-=-=-=-=-= Taking Your Turns =-=-=-=-=-=-=-=-= 1. Using Attack Command: - Say a character attacked enemy with the Attack command and it had done 5000 damage, per se. This is with no other performance dehancing statuses in place, such as Power, Mental, Magic, or Armor Break attacks. Enemy takes its 5000 damage. Another outcome if we use this same number, is that we get Critical Hit in either by lucky coincidence or by having high Luck status, which would do 9999 damage with no Break Damage Limit, and about 10000 with Break Damage Limit on. If the enemy lives or dies, who cares, we still continue this informator. Now, we can assume that you have perhaps a weapon with abilities that inflict status augmentations. We will use Poison as first example: You do damage along with sometimes Poison effect if you're using Poisontouch, and almost guaranteed with Poisonstrike. So now whenever enemy gets their turn, they take damage by about almost always 1/4 of their *maximum* HP. So, if their HP is 20000, the done would be 5000 on the first attack, and 5000 every other turn it gets. Now, if you kill it with the attack, fight over, and sometimes, you might wonder what that "Overkill" that occasionally appears above defeated enemy means. This means that you killed it doing at, or over a certain pre-set amount that Square gave it (look in the Monster Encyclopaedia section for all info). Sometimes, certain fiends may be immune to physical attacks (only one I believe which is the Monster Arena's Jumbo Flan and if you count Neslug when in its shell). This means that the attack does absolutely no damage with no effect, it just will say "Immune". Sometimes, if you have weapons with elemental affinities on them, and the enemy absorbs that, it replenishes some of its health, like in this example: You encounter a Flame Flan in the Calm Lands, and you have Tidus attack it with a Flametounge weapon, it restores an amount of health that would've been the damage amount of the normal attack. Now, let's have an example in which an enemy is immune to a status imperfecting ability that is on a weapon: You encounter Great Malboro in either Sin or the Omega Ruins (and of course if you capture it for Monster Arena). You have Auron with a weapon that bears the customizable ability, Deathstrike. Attack is carried out, the words "Immune" then appear, negating any damage that would've, could've, and should've been inflicted. 2. Using Black Magic Command: Black Magic is of course the exact opposite of White Magic, and what it does is magic that can inflict damage on the enemy, therefore is oppressive magic. So, anyhow, time to begin with the examples just like with previous action: Say you use a Black Magic which does about 2000 damage to the opponent with no elemental preference. Another outcome if we use this same number, is that we get Critical Hit in either by lucky coincidence or by having high Luck status, which would do 4000 damage with no Break Damage Limit, and about 4000 with Break Damage Limit (no difference there besides probably a few random HPs because nothing is really exact). If the enemy lives or dies, who cares, we still continue this informator. Now, we take into consideration that they do have an elemental preference towards, say...Fire. What we would want to do is use Ice, or Holy magic, right? (I know Holy is White Magic, but since it does damage and is considered an elemental property, you can use it). You might also use Water against it too. But, let's say that you were a brand new player of the game and RPGs and didn't know any better, and you used Fire spell; this would make it regain HP by the same amount that would've been done by perhaps a Thunder spell to it. Now for next example: You encounter a Gemini (1,2) Inside Sin or even the Monster Arena. They have a strength, not an immunity, to both Lightning or Fire which means that the regular damage that would've taken occurrence is halved. So if you use Thunder, per se, and it would normally do 1000 damage, it would now do 500 damage instead. Now, it is time to give a representation of how things would outcome if you encountered an enemy with a weakness to an element: Say you had run into a Grat on the Mt. Gagazet Trail, which has a susceptibility to Fire element. You have Lulu use Fire spell on it and it will do double amount of normally prescribed damage. So say if it would usually do 3000 damage, it now would do 6000, got it? Now we move onto more advanced Black Magics. Now, there is a spell called Bio which causes Poison status, which can of course normally do 1/4 damage of enemy's current HP when they act. This doesn't do any pre-damage, however. Next, I will present two scenarios in which you use the spell Drain: First one is when you normally use it and drain any random amount of HP from the enemy and add it to your own. Next is one where a very interesting effect occurs. It is when the enemy is normally afflicted with Zombie status or when you cast it on them yourself. When you Drain from them then, you take damage yourself, that is the discrepency between said scenarios. Next is a quick explanation of what will happen with Demi: Demi does and rips away 1/4 HP from current HP as a Gravity- based move. There is of course a exception if the enemy has an immunity of the Demi spell in which "Immune" appears right above the screen of the television. That'll be it for Black Magic information. 3. Using White Magic Command: White Magic, as mentioned above in the Black Magic section, is the complete opposite of Black Magic. The reason being is that White Magic helps, and Black Magic damages (with one exception of Holy). Now, I will do what I've done with two previous commands with this one too: So, let us insinuate that Yuna perhaps uses Cure and it would normally recover 150 or so. Now, this can change due to many different circumstances to make it 75, heal opponent, but I'll get into those later, now, for more examples: Haste, we all know what it does, which is make characters speed up their rate of battle. This may be negated if Slow is used *after* Haste spell is used. If Haste is used after, it will negate Slow status if present. If there is Reflect spell status on character(s), the spell Haste will be sent at the enemies and this will of course speed up the enemy(ies) speed of battle. Then, we have the Slow effect, this is truly meant to be used against enemies, but if you wish to slow yourself a bit, feel free to use it. If you have an enemy with inherent Reflect or casted Reflect and you use this, it's reverted back to your character(s) and slow them down. If you have Reflect on your character(s) and it's used on them, it gets sent back at the opposition, these go without talking about if enemy is immune to them. Same this goes for Reflect spell. Now, we get back to example #1: If it is used on you, and you see that it is doing 75 damage with orange sphere around you, that means you're Shelled. Now, if you see that it bounces off and hits opponent with aqua energy shield in front of you, the means you're Reflected. Same goes with enemies in that example. Protect does not have anything to do with that example, but is still White Magic. We are now going to get to the next example in which you use the *only* White Magic spell that can actually do damage to its target, and that spell being Holy. It does Holy-elemental magic damage to enemy, unless it is immune to it, or the damage may be halved. This, like Ultima Black Magic, cannot be Reflected, but does whim to Shell effect. So that's all you need to know about White Magics. 4. Using Skill Command // Using Special Command: Since they're so alike (yet so different.:), I have decided to combine the two. Specials and Skills, hmm... I have alot to say about them, so get ready for it...:) They again, like White Magic and Black Magic, are basically completely opposites. Skills inflict damage/status effects of the enemy and will deduct MP for each usage (an example is Zombie Attack). Specials, on the other hand, are usually meant to help out your party and optimize their performance, and only some take MP away (a good example would be Flee). With Skills, it still comes down to another matter if enemy is immune to a certain status ailment, such as Juggernaut would be impervious to Zombie status attack. Take note that some Skill effects initiate an enemy to react in a certain way, such as using the Skill Mug against Nemesis would set off Ultima, but using its Special counter- part, Steal, would not trigger this event. There is also a Skill ability that enhances performance and gives you super-fast recovery time, that ability is of course Quick Hit which is on Tidus' Sphere Grid section. And then there are some other Skills which don't really inflict statuses (though they are considered status effects in theory), and those are the Breaks (Mental Berak, Power Break, Magic Break, and Armor Break). These abilities are used to lower those stats of the opposition; Power Break - decreases Str; Armor Break - decreases Def; Mental Break - decreases Mdef; Magic Break - decreases Mag. But again, I must reiterate that these statuses *do* whim to immunities, and will not take place if that particular foe is in fact immune. One more interesting note is that weapons effects in conjunction with Skills still take place, and that can work to your advantage or to your downfall... trust me... Now, as was previously mentioned, most Specials do not cost any MP, but the ones that do are Threaten- 12, Provoke- 4, Entrust- 8, Copycat- 28. But also note that for all MP-costing Specials and all Skills, the MP can be reduced to 0 with Three Stars, cut in 1/2 with Half MP Cost, and took to 1 with One MP Cost. Some of the Specials don't work on you, but are on some enemies, such as Threaten or Provoke, and some let you repeat actions (Copycat). One of these is imperative to learning all of Kimahri's Overdrives, and that's Lancet. Spare Change bypasses alot of enemy counters, but the downside of that is you lose Gil at the same time. Last one worth mentioning is Use, this is the only way (besides Rikku's Mix) that lets you utilize some of the game's rarer and more useful items such as Wings to Discovery. A few last notes: Specials have a smaller recovery timespan, whilst Skills have bigger ones. 5. Using Item Command: These are some of the things that keep you running in battle, and against most bosses in the game, you'd be lost without items. There are many types of items, ranging from onerous to roborant. For the oppressive and special-type items, you'll have to either do Rikku's Overdrive, Mix, or the move she originally starts out with and others have to learn by traveling to her part of Sphere Grid, Use. The useful and more curative items, which are used to heal HP, MP, or status ailments, can be accessed by the means of simply choosing this option. The max number of these items you can hold at once is 99x, but you can throw some away if you don't want too much of certain item. There are some discrepancies in which a restorative item can work against you such as in this insinuendo: If you heal say with a Potion, and it does damage (white numbers appear instead of green ones), it denotes that your character is under Zombie status. 6. Using Summon Command: This command is Yuna-exclusive (boy, would I like that command, then, mmm...:). In this action, Yuna summons forth the entities of great power, the aeons. They consist of Valefor, Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, and Magus Sisters - Cindy, Mindy, and Sandy. They then are the battlers for the rest of the bout, that is, unless you decide to use "Dismiss" command. They have a menu like characters', but, with few commands taken away and few commands added. And unlike previous FFs in which the summons did eye-candy fly-bys, the aeons stay and fight like normal party members. You expect to beat Penance otherwise? 7. Using Armor Command: Lets you change armors when in battle. An example: -> Say you were fighting Nemesis, and you forgot to switch to that "perfect" armor beforehand (god forbid). You'll need to waste one precious turn to get to that right armor. In this case it'd be Ribbon, Auto-Haste, Auto-Protect, Auto- Potion. That's how that works. 8. Using Weapon Command: Lets you change weapons when in battle. Another example: -> We'll now do scenario in which you should forget to equip the desired weapon for Bomb King which you had speant so much time customizing (hopefully). So, you'll choose Weapon command, and pick the weapon which has Break Damage Limit, Evade & Counter, and anything else. 9. Using Overdrive Command: Lets you use Overdrives when bar is full. A list...? Ok... - Tidus: Spiral Cut, Slice & Dice, Energy Rain, Blitz Ace - Auron: Dragon Fang, Shooting Star, Banishing Blade, Tornado - Yuna: Valefor, Ifrit, Ixion, Shiva, Bahamut, Anima, Yojimbo, Magus Sisters - Rikku: Grenade, Frag Grenade, Pineapple, Potato Masher, Cluster Bomb, Tallboy, Blaster Mine, Hazardous Shell, Calamity Bomb, Chaos Grenade, Heat Blaster, Firestorm, Brimstone, Burning Soul, Abaddon Flame, Snow Flurry, Icefall, Krysta, Winter Storm, Black Ice, Tunderbolt, Rolling Thunder, Lightning Bolt, Electroshock, Thunderblast, Waterfall, Flash Flood, Tidal Wave, Aqua Toxin, Dark Rain, Black Hole, Nega Burst, Super Nova/Sunburst, Ultra Potion, Panacea, Ultra Cure, Mega Phoenix, Final Phoenix, Elixir, Megalixir, Super Elixir, Final Elixir, NulAll, Hyper NulAll, Ultra NulAll, Mega NulAll, Mighty Wall, Mighty G, Hyper Mighty G, Super Mighty G, Vitality, Hyper Vitality, Mega Vitality, Mana, Hyper Mana, Mega Mana, FreedomX, Freedom, Quartet of 9, Trio of 9999, Hero Drink, Hot Spurs, Eccentric, Miracle Drink - Wakka: Elemental Reels, Attack Reels, Status Reels, Aurochs Reels - Kimahri: Jump, Fire Breath, Self-Destruct, Seed Cannon, Stone Breath, Thrust Kick, Doom, Aqua Breath, Bad Breath, White Wind, Mighty Guard, Nova - Lulu: Fire Fury, Fira Fury, Firaga Fury, Water Fury, Watera Fury, Waterga Fury, Blizzard Fury, Blizzara Fury, Blizzaga Fury, Thunder Fury, Thundara Fury, Thundaga Fury, Demi Fury, Bio Fury, Drain Fury, Osmose Fury, Death Fury, Ultima Fury, Flare Fury 10. Using Escape Command: Lets you run away from the scene of battle (one character at a time! That's why Flee is so much more effective). You can't run from storyline bosses, remember that... =-=-=-=-=-=-=-=-=-=-=-= OCCURING ENEMIES' TURNS =-=-=-=-=-=-=-=-=-=-=-= Here's a mammoth list of all enemies' attacks in the game. Argh... Achelous: Sonic Wave- Does magic damage, plus some non-elemental damage to all characters after 3 periods of 'Charge.' Attack- Physical damage against one person. Charging- After you attack it, it will start with the count to Sonic Wave. ------------------------------------------------------------------------------ Adamantoise: Breath- Hits everyone with fire elemental based magic. Earthquake- Non-elemental attack hits everyone in an earthquake. Attack- Physical damage against one person. ------------------------------------------------------------------------------ Aerouge: Thundara- Lightning based magic attack on one person. ------------------------------------------------------------------------------ Ahriman: Sonic Waves- Non-elemental damage on every character. Gaze Attack- Non-elemental damage to one, and sometimes adds Confuse. ------------------------------------------------------------------------------ Alcyone: Attack- Physical attack on one character. ------------------------------------------------------------------------------ Anacondaur: Stone Gaze- Petrify on one character. Sonic Tale- Non-elemental damage to one person. Attack- Physical damage on one character. ------------------------------------------------------------------------------ Anima: Oblivion- 16 physical hits to anyone randomly. For major damage. Pain- Non-elemental damage and death on only one person. Boost- Raises overdrive guage status a little. ------------------------------------------------------------------------------ Aqua Flan: Watera- Water based magic attack on one person. ------------------------------------------------------------------------------ Arms (Sinspawn Gui): The Arms Regenerated!- Once a couple of times after killed off arms regenerate. ------------------------------------------------------------------------------ Bandersnatch: Attack- Physical damage to one character. ------------------------------------------------------------------------------ Barbatos: Body Splash- Physical damage unto every active character. Mortar- Non-elemental damage to everyone. Is a counter once pierced and also on random normal turns. Attack- Physical damage on one person. ------------------------------------------------------------------------------ Bashura: Attack Twice- Physical damage x 2 on one person. Attack- Physical damage on one person. Dukes Up- It is used sorta as a counter after it has sustained about 9501 of damage. ------------------------------------------------------------------------------ Basilisk: Attack- Physical damage against one person only. Stone Gaze- Petrification on one. ------------------------------------------------------------------------------ Bat Eye: Gaze Attack- Non-elemental damage and and sometimes Confuse on one character. ------------------------------------------------------------------------------ Behemoth: Heave- Physical damage on solely one character. Attack- Physical damage on one character. Thundara- Lightning based magic attack on one character. ------------------------------------------------------------------------------ Behemoth King: Meteor- After death it uses Meteor for Physical damage for everyone. Tail- Physical damage on one person. Attack- Physical damage on only one character. Flare- Magically based non-elemental damage for one character alone. Mighty Guard- NulAll, Protect, and Shell on its ownself. Thundara- Lightning based magic attack on one character. ------------------------------------------------------------------------------ Biran: Berserk- Berserk status on himself. Bulldoze- Physical damage. Mighty Guard- NulAll, Shell, Protect on himself. Blizzard- Ice based magic attack on one character. Thunder- Lightning based magic attack on one character. ------------------------------------------------------------------------------ Bite Bug: Attack- Physical damage on one character and Poison sometimes. ------------------------------------------------------------------------------ Black Element: Demi- Takes away 1/4 of current HP. Flare- Non-elemental magic damage on one character. Berserk- Beserk status on one character. ------------------------------------------------------------------------------ Blue Element: Watera- Water based magic attack on one character. ------------------------------------------------------------------------------ Bomb: Fire- Fire based magic attack on one character. Attack- Physical damage on one person. Swell Up- Grows larger after every damage or rejuvenation it takes. Self-Destruct- After three "Swell Ups" it does Fire damage by exploding, and as somewhat of a counter attack on last character to act. ------------------------------------------------------------------------------ Bomb: Fire- Fire based magic attack on one character. Attack- Physical damage on one person. Swell Up- Grows larger after every damage or rejuvenation it takes. Self-Destruct- After three "Swell Ups" it does Fire damage by exploding, and as somewhat of a counter attack on last character to act. ------------------------------------------------------------------------------ Buer: Gaze Attack- Non-elemental damage and and sometimes Confuse on one character. ------------------------------------------------------------------------------ Bunyip: Attack- Physical damage on one character. ------------------------------------------------------------------------------ Cactuar: 10000 Needles- Does 10000 of physical damage as a special attack. Run Away- Flees from battle. Attack- Physical damage on one person. ------------------------------------------------------------------------------ Cave Iguion: Attack- Physical damage one one character with sometimes silence, and petrify. ------------------------------------------------------------------------------ Chimera: Megiddo Flame- Fire damage on one person. Used by the bull part of Chimera. Thundara- Lightning based magic attack on one character. Used by the Snake part of Chimera. Aqua Breath- Water damage on all characters. Used by the eagle part of Chimera. Attack- Physical damage on one character. ------------------------------------------------------------------------------ Chimera: Megiddo Flame- Fire damage on one person. Used by the bull part of Chimera. Thundara- Lightning based magic attack on one character. Used by the Snake part of Chimera. Aqua Breath- Water damage on all characters. Used by the eagle part of Chimera. Attack- Physical damage on one character. ------------------------------------------------------------------------------ Chimera Brain: Megiddo Flame- Fire damage on one person. Used by the bull part of Chimera. Thundara- Lightning based magic attack on one character. Used by the Snake part of Chimera. Aqua Breath- Water damage on all characters. Used by the eagle part of Chimera. Attack- Physical damage on one character. ------------------------------------------------------------------------------ Chocobo Eater: Fist of Fury- Physical damage on one character, after 1 turn charge of "You're Next!" You're Next!- Charges once on a turn and then unleashes Fist of Fury. Blizzard- Ice based magic attack on one character. Attack- Physical damage on only one person. Attack 2- Physical and gravity damage on all of your characters lowers HP by a set percentage, about 75%. ------------------------------------------------------------------------------ Coeurl: Thundara- Lightning based magic attack on one character. Blizzara- Ice based magic attack on one character. Drain- Counter attack after it has lost 33% of health, drains part of one person's HP and adds it to Coeurl's. Blaster- Counter Attack after it has lost 33% of health, uses Petrification on one character. Silence- Inflicts Silence to one person. ------------------------------------------------------------------------------ Condor: Attack- Physical damage on one character. ------------------------------------------------------------------------------ Crawler: Assault- Counter if attacked in any way shape or form whatsoever with physical damage. Mana Beam- Non-elemental magic damage to all characters after 3 turns of "Mana Beam in -> [???] turn(s). Gatling Gun- 8 physically damaging hits consectively and randomly. Mana Beam Interrupted!- If while counting down to Mana Beam it creates another Negator, the Mana Beam will be "negated." Mana Beam in 3 Turns- Signifies Mana Beam in 3 turns. Mana Beam in 2 Turns- Signifies Mana Beam in 2 turns. Mana Beam in 1 Turn- Signifies Mana Beam in 1 turn. ------------------------------------------------------------------------------ Dark Element: Bio- Poison on one character. Osmose- Drains part of one character's MP and adds it to Dark Element's. Drain- Drains part of one character's HP and adds it to Dark Element's. Reflect- Casts Reflect on itself. Fira- Fire based magic attack on one character. Watera- Water based magic attack on one character. Blizzara- Ice based magic attack on one character. Thundara- Lightning based magic attack on one character. ------------------------------------------------------------------------------ Dark Flan: Flare- Non-elemental magic damage on one character. White Wind- It recovers health as a counter attack after it has sustained enough damage. Bio- Poison on one character. Osmose- Drains part of one character's MP and adds it to Dark Flan's. Drain- Drains part of one character's HP and adds it to Dark Flan's. Demi- Depletes 1/4 of all characters current HP. ------------------------------------------------------------------------------ Defender: Haymaker- Physical damage on one character. Attack- Physical damage on one person. ------------------------------------------------------------------------------ Defender X: Blast Punch- Occasional counter and physical gravity attack, takes away a percentage of 50 current HP, and will delay your next turn of that one character. Attack- Physical damage to one person. Slowga- Puts the slow status on all people. Haymaker- Physical damage on one character. Mighty Guard- NulAll, Shell, Protect on itself. ------------------------------------------------------------------------------ Defender Z: Haymaker- Physical damage on one character. Attack- Physical damage on one character. Blast Punch- Occasional counter and physical gravity attack, takes away a percentage of 50 current HP, and will delay your next turn of that one character. Counters after HP is about 21149 or even less. ------------------------------------------------------------------------------ Demonolith: Pharaoh's Curse- Counters after an attack, Poison, Silence, Dark, Curse on the one character that strikes it. Breath- Petrification on all characters. Attack- Physical damage on one person. ------------------------------------------------------------------------------ Dingo: Attack- Physical damage on one character. ------------------------------------------------------------------------------ Dinonix: Attack- Physical damage and sometimes silence and petrification on one person. ------------------------------------------------------------------------------ Dual Horn: Gore- Physical damage on one character. Attack- Physical damage on one character. ------------------------------------------------------------------------------ Dual Horn: Gore- Physical damage on one character. Attack- Physical damage on one character. ------------------------------------------------------------------------------ Epaaj: Blades- On every 8th go, it uses physical damage on one character. Attack- Physical damage and poison on one person. ------------------------------------------------------------------------------ Evil Eye: Gaze Attack- Non-elemental damage and and sometimes Confuse on one character. ------------------------------------------------------------------------------ Evil Eye: Gaze Attack- Non-elemental damage and and sometimes Confuse on one character. ------------------------------------------------------------------------------ Evrae: Stone Gaze- Petrification on one person. Attack- Physical damage on one person. Inhale- Starts the count for it's Poison Breath attack. Swooping Scythe- Occasional counter, physical damage, ship is far away, if Evrae has minimal Hit Points left, and is executed on every person. Too Far For Breath- Means you are too far from Evrae for it to execute Poison Breath. Poison Breath- Poisons and uses non-element magic damage attack on everyone, and only after one turn of charging, during inhalation. Haste- Speeds up it's own next turn on itself. Photon Spray- 8 non-elementally magically damaging hits consectively and randomly. ------------------------------------------------------------------------------ Evrae Altana: Attack- Physical damage on one person. Stone Gaze- Petrification on one person. Photon Spray- Poisons and uses non-element magic damage attack on everyone, and only after one turn of charging, during inhalation. ------------------------------------------------------------------------------ Exoray: Firaga- Fire based magic attack on one character. Pollen- Uses as a counter, and inflicts everyone with Darkness, Poison, and Silence. ------------------------------------------------------------------------------ Extractor: Depth Charges- Physical damage and Darkness on everyone as a special attack. Aqua Shooter- Water damage on one person. Readying Depth Charges- Starts count for Depth Charges. ------------------------------------------------------------------------------ Fallen Monk (Bayonette Rifle): Attack- Physical damage to one and sometimes Zombie. ------------------------------------------------------------------------------ Fallen Monk (Flame Throwing Gun): Attack- Fire damage on all every character. ------------------------------------------------------------------------------ Flame Flan: Firaga- Fire based magic attack on one character. ------------------------------------------------------------------------------ Floating Death: Sonic Waves- Non-elemental damage on all peoples. Gaze Attack- Non-elemental damage and Confuse on one person. ------------------------------------------------------------------------------ Floating Eye: Gaze Attack- Non-elemental damage and Confuse on one person. ------------------------------------------------------------------------------ Funguar: Pollen- Counter, afflicts everbody with Sleep. Fire- Fire based magic attack on one character. ------------------------------------------------------------------------------ Gandarewa: Thunder- Lightning based magic attack on one character. ------------------------------------------------------------------------------ Garm: Attack- Physical damage on one character. And sometimes Sleep, Silence. ------------------------------------------------------------------------------ Garuda: Sonic Boom- Physical damage on every person. Attack- Physical damage on one character. And sometimes Darkness. ------------------------------------------------------------------------------ Garuda: Sonic Boom- Physical damage on every person. Attack- Physical damage on one character. And sometimes Darkness. ------------------------------------------------------------------------------ Garuda: Sonic Boom- Physical damage on every person. Attack- Physical damage on one character. And sometimes Darkness. ------------------------------------------------------------------------------ Gemini: Reaper- Physical damage to every character. Leaping Swing- Physical damage on one. Attack- Physical damage on one person. ------------------------------------------------------------------------------ Gemini: Reaper- Physical damage to every character. Leaping Swing- Physical damage on one. Attack- Physical damage on one person. ------------------------------------------------------------------------------ Geneaux (Tentacles[s]): Tentacles absorb magic!- While alive, they aborb any magic directed at Geneaux. Attack- Physical damage on one person. ------------------------------------------------------------------------------ Geosgaeno: Bite- Physical damage on one character. Stone Punch- Petrifies and shatters one character. KO Punch- KO's one character. ------------------------------------------------------------------------------ Ghost: Fira- Fire based magic attack on one character. Thundara- Lightning based magic attack on one character. Watera- Water based magic attack on one character. Blizzara- Ice based magic attack on one character. Doom- Begins 4 counts until Death. ------------------------------------------------------------------------------ Gold Element: Thunder- Lightning based magic attack on one character. ------------------------------------------------------------------------------ Grat: Seed Burst- Physical damage on one person. And sometimes Confuse. Seed Cannon- Physical damage to one character. ------------------------------------------------------------------------------ Great Malboro: Bad Breath- Inflicts Slow, Poison, Silence, Berserk, Confusion and Darkness on character. Eat- Physical damage on one person as a counter. Acid Juice- Physical damage on one character. ------------------------------------------------------------------------------ Grenade: Fire- Fire based magic attack on one character. Attack- Physical damage on one person. Swell Up- Grows larger after every damage or rejuvenation it takes. Self-Destruct- After three "Swell Ups" it does Fire damage by exploding, and as somewhat of a counter attack on last character to act. ------------------------------------------------------------------------------ Grendel: Attack- Physical damage on one person. Gore- Physical damage on one person. Charging- Starts count to Flame Ball. Flame Ball- Fire damage to all, after 1 count of "Charging." ------------------------------------------------------------------------------ Grothia: Fira- Fire based magic attack on one character. Meteor Strike- Non-elemental magic damage on one character. Hell Fire- Super Fire damage on all characters. Attack- Physical damage on one character. ------------------------------------------------------------------------------ Guado Guardian: Thunder- Lightning based magic attack on one character. Water- Water based magic attack on one character. Blizzard- Ice based magic attack on one character. Fire- Fire based magic attack on one character. Shremedy- Inflicts Confuse on one person. Protect- Halves all physical damage attacks. Remedy- Heals abnormal status done to leader (Seymour). Auto-Potion- After any damage is done, counter attacks by auto-healing. ------------------------------------------------------------------------------ Guado Guardian: Confuse- Inflicts Confuse on one character. Fira- Fire based magic attack on one character. NulFrost- Negates ice oriented attacks onto himself. Silence- Inflicts Silence on one person. Reflect- Casts Reflect on one. ------------------------------------------------------------------------------ Guado Guardian: Confuse- Inflicts Confuse on one character. Fira- Fire based magic attack on one character. NulFrost- Negates ice oriented attacks onto himself. Silence- Inflicts Silence on one person. Reflect- Casts Reflect on one. ------------------------------------------------------------------------------ Halma: Attack- Physical damage on one person, and sometimes Slow. ------------------------------------------------------------------------------ Head (Sinspawn Gui): Thunder- Lightning based magic attack on one character. Venom- Inflicts Poison to one as a special attack. The head stops moving!- Get this to happen by hitting it (Wakka's ball, or a a magical strike). The head is moving suspiciously!- Starts the count to Venom. ------------------------------------------------------------------------------ Ice Flan: Blizzara- Ice based magic attack on one character. ------------------------------------------------------------------------------ Iguion: Attack- Physical damage on one person, and sometimes Silence and Petrify. ------------------------------------------------------------------------------ Imp: Thundaga- Thunder based magic attack on one character. ------------------------------------------------------------------------------ Ipiria: Attack- Physical damage on one person, and sometimes Silence and Petrify. ------------------------------------------------------------------------------ Iron Giant: Reaper- Every 4 turns he does it, physical damage to all characters. Attack- Physical damage on one person. Leaping Swing- After being "Provoked" he does it for physical damage to only one person. ------------------------------------------------------------------------------ Killer Bee: Attack- Physical damage to one, and sometimes Poisoning occurs. ------------------------------------------------------------------------------ Kimahri: Jump- Physical damage on one. Attack- Physical damage on one. ------------------------------------------------------------------------------ Klikk: Attack- Physical damage on one character. ------------------------------------------------------------------------------ Kusariqqu: Thunder Breath- Lightning damage one everybody. Attack- Physical damage to one person. ------------------------------------------------------------------------------ Lamashtu: Blizzard Breath- Ice damage on everybody. Attack- Physical damage to one person. ------------------------------------------------------------------------------ Land Worm: Readying Quake- Starts count to Earthquake. Attack- Physical damage on one person. Earthquake- On every 7th go, it uses it for non-elemental magic damage. Regurgitate- After 5 hits on it, it'll spit up any swallowed character, and'll Delay the spat up character's next go around. Swallow- After 10 hits on it, it'll swallow a character from the fight. ------------------------------------------------------------------------------ Larva: Fire- Fire based magic attack on one character. Thundara- Lightning based magic attack on one character. ------------------------------------------------------------------------------ Left Fin: Gravija- Takes of 75% of current HP through Gravity magic. Negation- Occasional counter, it could be on itself or it could be on everyone. It negates every bad status ailment on itself, or when on everybody, it'll do the same plus remove all good effects from your party. Attack- Physical damage plus Delay effect on the entire party. Core gathers energy!- Starts count for Gravija. Sin remains motionless- It does not take it's current respective turn. ------------------------------------------------------------------------------ Lord Ochu: Water- Water based magic attack on one character. Earthquake- If awoken, it uses physical and gravity attack ripping off 50% of Ochu's current HP. Poison Claw- Physical damage and Poison on one person. Lord Ochu falls asleep- After it has lost 1/2 or more of it's max HP, it'll fall asleep and start restorating under the Regen status. And if it is awoken it'll deliver Earthquake. ------------------------------------------------------------------------------ Machea: Blades- On every 8th go, it uses physical damage on one character. Attack- Physical damage and Poison on one person. ------------------------------------------------------------------------------ Maelspike: Maelstrom- Non-elemental magic damage on every character. Rush- Physical damage on one person. Attack- Physical damage on one person. ------------------------------------------------------------------------------ Mafdet: Attack- Physical damage to one person, and occasionally Slow. ------------------------------------------------------------------------------ Magic Urn: Wrong!- If you hit the incorrect current eye it will explode on you like a counter. Bingo!- If you hit the correct current eye it will give you an item like a counter. Self-Destruct- If you get a "Wrong!" it'll explode for non-elemental magic damage on you. ------------------------------------------------------------------------------ Malboro: Acid Juice- Physical damage on one character. Bad Breath- inflicts Slow, Poison, Silence, Berserk, Confusion and Darkness on character. ------------------------------------------------------------------------------ Mandragora: Attack- Physical damage and Poison on one person. Ochu Dance- Inflicts everyone with Confuse, Darkness, Slow, Silence. It will use it after it has been left with about 15500 HP or even less than that. Earthquake- Physical damage on all of the people. ------------------------------------------------------------------------------ Master Coeurl: Thundaga- Lightning based magic attack on one character. Drain- Drains part of one character's HP and adds it to Master Coeurl's. Blaster- Inflicts Petrification on one person after it has less than 33% HP of health. Blizzaga- Ice based magic attack on one character. ------------------------------------------------------------------------------ Master Tonberry: Voodoo- If it has an aeon for opposition, it will attack it with Voodoo for physical damage. Karma- Counter attack is used on one person, and the damage done is calculated by 10x the amount of fiends that person has defeated, only before Chef's Knife will you be able to see him use it (not that you would really want to see it done). And is a special attack. Chef's Knife- After it moves towards you 4 times it will use it for physical damage. Move Closer- It will move closer to your party for 4 turns, then you'll see a Chef's Knife. ------------------------------------------------------------------------------ Maze Larva: Fire- Fire based magic attack on one character. Watera- It may be used on one character or itself. If used on itself it will heal, but if on you it will deal Water based magic attack on one person. It raises its Magic by 4. ------------------------------------------------------------------------------ Mech Defender: Attack- Physical damage to one character. ------------------------------------------------------------------------------ Mech Guard: Attack- Physical damage on one person. ------------------------------------------------------------------------------ Mech Gunner: Attack- Physical damage on one person. ------------------------------------------------------------------------------ Mech Hunter: Attack- Physical damage on one person. ------------------------------------------------------------------------------ Mech Leader: Electrocute- Lightning damage to one character. Attack- Physical damage on one character. ------------------------------------------------------------------------------ Mech Scouter: Attack- Physical damage to one character. ------------------------------------------------------------------------------ Melusine: Attack- Physical damage to one character. And sometimes Silence and Petrify. ------------------------------------------------------------------------------ Mimic (Petrifying Snake): Attack- Physical damage to one character. ------------------------------------------------------------------------------ Mimic (Giant Bird): Attack- Physical damage to one character. ------------------------------------------------------------------------------ Mimic (Armored Mole): Attack- Physical damage to one character. ------------------------------------------------------------------------------ Mimic (Horned Beast): Attack- Physical damage to one character. ------------------------------------------------------------------------------ Mi'ihen Fang: Attack- Physical damage to one person. ------------------------------------------------------------------------------ Mortibody: Shattering Claw- If the one person was afflicted with Petrification, that character will also become shattered. Cura- Restores a mediocre amount of HP to Seymour. Mortibsorption- Once it is KO'd, it'll drain some of Seymour's health to give some of it's own. Will varie and range from 4000 to 3000 to 2000 to 1000 then it stays at 1000. Fire- Fire based magic attack on one character. Blizzard- Ice based magic attack on one character. Thunder- Lightning based magic attack on one character. Water- Water based magic attack on one character. Desperado- Will remove all positive status effects from the whole party. ------------------------------------------------------------------------------ Mortiorchis: Mortibsorption- Once it is KO'd, it'll drain some of Seymour's health to give some of it's own. Will varie and range from 4000 to 3000 to 2000 to 1000 then it stays at 1000. Cross-Cleave- Physical damage unto one character. Total Annihilation- It does non-elemental magical damage to all, then attacks varying anywhere from 6-8 hits. After that, it attacks again using non-elemental magic damage. Full-Life- Will kill one person that is under Zombie from Lance of Atrophy. Slowga- Puts the Slow status onto every character. Mortiorchis: Ready to annihilate!- Starts count for Total Annihilation. Mortiorchis: Auto-Attack mode!- It will begin to execute Total Annihilation. ------------------------------------------------------------------------------ Murussu: Attack- Physical damage to one person. And sometimes Slow. ------------------------------------------------------------------------------ Mushussu: Flame Breath- Fire damage on everyone. Attack- Physical damage on one person. Occasional Slow. ------------------------------------------------------------------------------ Nebiros: Attack- Physical damage one one person, and sometimes Poison. ------------------------------------------------------------------------------ Negator: Negator disables all magic and summoning!- While the Negator is up in the fight, you cannot use magic nor summoned aeons. ------------------------------------------------------------------------------ Nidhogg: Flame Breath- Fire damage on everyone. Attack- Physical damage on one person. Occasional Slow. ------------------------------------------------------------------------------ Oblitzerator: Blitzball Rush- 12 hits of physical damage distributed randomly and also consecutively between all characters that are chosen. Mute Ball- Counter attacks with it if gets magic used on it. Physical damage as well as Silence is done with this. Blind Ball- Counter attacks with it if gets physically attacked. Physical damage as well as Darkness is done with this. ------------------------------------------------------------------------------ Ochu: Ochu Dance- Inflicts everyone with Confuse, Darkness, Slow, Silence. It will use it after it has been left with about 15500 HP or even less than that. Attack- Physical damage on one person. Sometimes with Poison, too. ------------------------------------------------------------------------------ Octopus: Attack- Physical damage on one character. Sometimes with Slow. ------------------------------------------------------------------------------ Ogre: Attack Twice- Physical damage x 2 on one person. Attack- Physical damage on one person. Dukes Up- It is used sorta as a counter after it has sustained about 4801 of damage or more. ------------------------------------------------------------------------------ Omega Weapon: Demi- Takes away 25% of the whole party's current HP with gravity magic. Nova- Non-elemental magic damage on all characters. 8000 damage. Ultima- Non-elemental magic damage on all characters. 5000 Attack- Physical damage on everyone. 8000 damage. Break- Inflicts Petrification on one person. Confuse- Inflicts Confusion on one person. Core Energy- Non-elemental magic damage on one character. 6000 damage. Shimmering Rain- It is a special attack that can't be cut in half in damage on everybody. 3200 damage. ------------------------------------------------------------------------------ Phlegyas: Sonic Wave- Does magic damage, plus some non-elemental damage to all characters after 3 periods of 'Charge.' Attack- Physical damage against one person. Charging- After you attack it, it will start with the count to Sonic Wave. ------------------------------------------------------------------------------ Piranha: Attack Physical damage to one person. ------------------------------------------------------------------------------ Pterya: Energy Ray- Non-elemental magic damage to one character. Sonic Wings- Delay and physical damage to one person. Attack- Physical damage on one. ------------------------------------------------------------------------------ Puroburos: Firaga- Fire based magic attack on one character. Attack- Physical damage on one person. Swell Up- Grows larger after every damage or rejuvenation it takes. Self-Destruct- After three "Swell Ups" it does Fire damage by exploding, and as somewhat of a counter attack on last character to act. ------------------------------------------------------------------------------ Qactuar: 1000 Needles- Strikes one character with 1000 physical damage as a special attack. Run away- Flees from battle. Attack- Physical damage on one. ------------------------------------------------------------------------------ Ragora: Seed Cannon- Physical damage to one person. ------------------------------------------------------------------------------ Raldo: Attack- Physical damage on one character. And sometimes Slow status. ------------------------------------------------------------------------------ Raptor: Attack- Physical damage on one, sometimes Petrification or Silence can occur. ------------------------------------------------------------------------------ Red Element: Fire- Fire based magic attack on one character. ------------------------------------------------------------------------------ Remora: Attack- Physical damage on one character. Rush- Physical damage on one person. Maelstrom- Non-elemental attack on every person once HP is below the 1000 mark. ------------------------------------------------------------------------------ Right Fin (Sin): Gravija- Takes of 75% of current HP through Gravity magic. Negation- Occasional counter, it could be on itself or it could be on everyone. It negates every bad status ailment on itself, or when on everybody, it'll do the same plus remove all good effects from your party. Attack- Physical damage plus Delay effect on the entire party. Core gathers energy!- Starts count for Gravija. Sin remains motionless- It does not take it's current respective turn. ------------------------------------------------------------------------------ Sahagin: Attack- Physical damage on one character. ------------------------------------------------------------------------------ Sahagin: Attack- Physical damage on one character. ------------------------------------------------------------------------------ Sahagin: Attack- Physical damage on one character. ------------------------------------------------------------------------------ Sahagin Chief: Attack- Physical damage on one character. ------------------------------------------------------------------------------ Sandragora: Seed Burst- This attack, which is done on one character, will do Confuse stat as well as some physical damage. ------------------------------------------------------------------------------ Sanctuary Keeper: Regen- Casts Regen on itself. Gradually restores HP. Esuna- Negates any statuses on itself. Curaga- Restores an impressive amount of HP back to itself. Mana Breath- Non-elemental magic damage on one person. Tail Sweep- It is a counter attack on all characters, and does Delay plus some physical damage. Reflect- Reflects some spells on itself. Attack- Physical damage on one person. Photon Wings- Induces Darkness, Sleep, Curse, Silence, Confuse on all as a special attack. Haste- Casts the Haste status on itself in order to speed itself in the fight with you. Protect- Casts Protect on itself and cuts physical damage in 1/2. ------------------------------------------------------------------------------ Sandragora: Seed Burst- Physical damage on one person and also Confuse. ------------------------------------------------------------------------------ Sand Wolf: Attack- Physical damage on one, and sometimes Sleep and Silence. ------------------------------------------------------------------------------ Sand Worm: Readying Quake- Starts count to Earthquake. Attack- Physical damage on one person. Earthquake- On every 7th go, it uses it for non-elemental magic damage. Regurgitate- After 5 hits on it, it'll spit up any swallowed character, and'll Delay the spat up character's next go around. Swallow- After 10 hits on it, it'll swallow a character from the fight. ------------------------------------------------------------------------------ Seymour: Multi-Thundara- Lightning based magic attack on two characters. Thundara- Lightning based magic attack on one character. Multi-Blizzara- Ice based magic a