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Optional Side Quests Guide | Page 1 | Page 2 |

Dagger's Side Quest
First, form a party with Dagger and visit Lani who is standing on Eiko's back porch. When you arrive Lani will run away. Exit the village and return with anyone except Dagger or Amarant and talk to Lani twice. Read the message and go to the Eidolon Wall. Walk right from the entrance around the wall until you return to the entrance. Move just past the "!" until you hear a chime. Then walk counterclockwise back to the entrance, just past the "!" again. Continue to do this 9 times, going back and forth, making sure you hear the chime each time. On the ninth round, your HP/MP will be recovered and all status abnormalities removed. This isn't what you wanted? Keep reading.

Now read the paintings. Read all of them. There is no order in which you must read them as long as you get to all of them.. A whole slew of extra messages appear this time. At the end, go to the Ifrit drawing and look for an extra message, revealing Dagger's true name.

If you would rather know now keep reading, if you would like to figure out her name for yourself please stop now.

Dagger's true name is Sarah.

Friendly Monsters
Throughout the game you can encounter enemies that are friendly and wont attack unless provoked. These enemies are called, "friendly monsters." They need a certain jewel from you and it pays off for you to give them what they want. If you do recognize their demands, you will receive a lot of AP and an item to boot. The main reason for this side quest is that if you satisfy all 8 friendly monsters and find the friendly yan and give him what he wants, you'll have the ability to use physical attacks on Ozma(Remarked by some as the hardest enemy in the game).

There is a catch, however. You must find these creatures in the order listed below. If you notice further down in the list, a specific jewel is found by pleasing a friendly monster and is needed to appease the next friendly monster you encounter. Another catch is that some of these monsters are in out of the way locations and in very dangerous areas. The friendly yan can be found on Vile Island but be careful because there are regular yans there as well that aren't so nice.

Name
Location
Need
Reward
Brown Mu
Plains between the Ice Cavern and Dali
1 Ore
10 AP, Potion
White Ghost
Plains around Treno
1 Ore
10 AP, Hi-Potion
Color Ladybug
Forest around Black Mage Village
2 Ores
20 AP, Ether
Green Yeti
Biggest forest near Madain Sari
2 Ores
20 AP, Elixir
Green Nymph
Forest near Iifa Tree
3 Ores
30 AP, Emerald
Purple Jabberwock
Forest east of Oeilvert
Emerald
40 AP, Moonstone
Green Feather Circle
Lost Continent
Moonstone
30 AP, Lapis Lazuli
Rainbow Garuda
East forest on plateau above Gizamaluke's Grotto
Lapis Lazuli
40 AP, Diamond
Friendly Yan
Forest on Vile Island
Diamond
50 AP, Rosetta Ring


Racing Hippaul Side Quest
You can only play this side quest in the beginning of Disc 3 in Alexandria. Go to the main street and you will see Hippaul standing with his mother. Talk to Hippaul's mother and she will ask you to race with him for exercise.

To race with him, tap circle and square one after the other as fast as you can and try to reach the end of the street before Hippaul. Everytime you win one race, his level will increase by one. For every ten levels you raise Hippaul to, his mother will give you a card as a prize. When you reach Level 70, you will gain new cards every level you raise Hippaul until Level 80 when you will receive the Athele Queen Key Item and you will not receive anymore prizes. You can raise him up to Level 100 but you will receive nothing for your efforts. Below is a table listing the levels and rewards you get for the respective levels:

Race Level
Rewards
10
Wyerd Card
20
Carrion Worm Card
30
Tantarian Card
40
Armstrong Card
50
Ribbon Card
60
Nova Dragon Card
70
Genji Card
80
Athlete Queen


Jump Rope Sidequest
The Jump Rope sidequest is one of the earliest sidequest's available in Final Fantasy IX. When you are in control of Vivi in Alexandria, go to the Town Square and you will see three girls playing jump rope towards the right hand side. Walk up to them and ask to play and they will let you.

The object of the game is to hit X whenever the ! symbol appears over Vivi's head. This will cause him to jump and miss being tripped up. The speed rises at 20 jumps, 50 jumps, and once more at 100 jumps. At 200 jumps, the speed decreases but the timing is different. Finally, at 300 jumps the speed and timing stops changing.

At 1000 jumps, you will get the last and best reward, the King of Jump Rope Key Item. If you missed the girls at Disc 1, go to Alexandria at the beginning of Disc 3 and make your way into the Moogle Tower, that's where they are now, accompanied by Moogles who keep records of your jumps. Here's a list of rewards:

Number of Jumps
Rewards
20 Jumps
10 Gil
50 Jumps
Cactuar Card
100 Jumps
Genji Card
200 Jumps
Alexandria Card
300 Jumps
Tiger Racket Card
1000 Jumps
King of Jump Rope


Mognet Central
On your way through Esto Gaza to Mount Gulug, delivering a letter to Mogrika the moogle causes her to indicate that Mognet is shutting down because of an accident. From this point on, most of the moogles will not have any letters to deliver and won't ask you to deliver any due to problems at the home office, Mognet Central. You can reach Mognet Central with a light-blue chocobo (REEF chocobo) on Disc 3. On the east side of this island, you can find a crack in the mountain. Feed Choco a Dead Pepper to make him open the crack, revealing Mognet Central. Inside, the moogle Artemicion confesses that he used too much of a certain "thing" to make his fur glossy, and there wasn't enough left to use on the machine that keeps Mognet running. Leave Mognet Central and travel south to Alexandria. Then speak to Kupo at the bell tower ruins, and he'll give you a letter to Atla.

Thus begins a chain of letters that MUST be delivered from moogle to moogle in order to revive the Mognet. Although the moogles tell you which moogle to deliver to, they don't mention where that moogle is located! Each time you deliver a letter during this sequence, the moogles give you Kupo Nuts if you don't already have one in your Key Items inventory. Return to the moogle family at Gizamaluke's Grotto each time you get one, and exchange each Kupo Nut for an item. By the time you're through, there should be four or five new little moogles running around! Atla is the moogle at Burmecia. Return there now and deliver the letter. Atla wants you to take a letter to Mogryo, the moogle standing outside the chocobo farm at the Black Mage Village. Mogryo has a letter for Kumool. Return to Ipsen's Castle and exchange letters with Kumool in the courtyard. You receive a letter for Mois, the moogle from the Ice Cavern, in return. However, the Ice Cavern is now blocked by roots that have grown over each entrance. Mois has moved to Qu's Marsh on the Mist Continent, and now stands outside the former entrance to Fossil Roo. Make sure you have Quina in your party, or else you won't have access to Fossil Roo. Mois has a letter for Noggy, the moogle at Daguerreo. Noggy, in turn, sends you back to Kupo in Alexandria with a final letter. When Kupo reads the letter, you'll notice that it says someone in Alexandria has the item needed. Kupo isn't any help, but we'll save you the trouble! Talk to Ruby in the Alexandria Mini-Theater, and she immediately hands over some of her hair gel, otherwise known as Superslick. Return to Mognet Central and turn over the item to Artemicion. The Mognet gets back to business, and you receive a Protect Ring for helping restore Mognet.

Morrid Coffee
After leaving the ice cavern before visiting the town of dali go to the Observatory mountain and visit teh old man morrid (reminds me of Juan Valdez the columbia coffee dude but older) he well tell u that if you bring him coffee you will recive rewards heres a list of how to get them and what you will recieve
Here are the locations of the three coffees:

Name
Location
Moccha Coffee
At the South Gate entrance near the Chocobo Forest
Kirman Coffee
On Eiko's back porch in Madain Sari
Burman Coffee
This one is a little harder to get, however, so keep reading!

To get the Burman Coffee, Zidane must leave Treno during the card tournament and head through South Gate to Dali. The mayor is not at home at this time, so search his house for his key. When you enter his house, Zidane spots the mayor's son napping on the sofa in the middle of the room. If Zidane moves too hastily, he'll awaken the boy and have to start the search over again.

Start by searching the mayor's desk. You will find the Mini-Brahne here. Search the desk two more times until the boy says "Zzzz." Move to the stove and search it to find the Mayor's Key and then leave. Go to the locked door in the windmill and use the key to open it. Move around the chocobo pen to the right side, where a hidden treasure chest contains 30,000 Gil. Check the same chest again to find the Burman Coffee.

Now return to Observatory Mountain and give the three coffees to Morrid. He promises to send you the Mini-Prima Vista model ship. The next time you're in Lindblum, return to the Tantalus hideout to find it sitting on the floor near the bed.

Again, you must get the Burman Coffee during the card tournament in Treno. Otherwise, it will be too late. You can visit Morrid to complete the side quest any time before visiting Terra.

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