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I found this incredible program that pays you to test video games. It works, too-- I've tried it!
You get to keep new games and play games that aren't even out yet: check it out.
The
Rules of the Game |
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Just to let all you know the card game
in FF8 Is not as good as the card game
in FF9, well that’s my opinion anyway.
But like they say everyone has there own
opinion.
Note: Rules change when you go place to
place. Balamb and Balamb Garden carry
the simple Open rule. When you go to Galbadia
(Timber/Deling), players have the same
rule. However, it combines both Balambs
and Galbadia's rules, notice that when
you first start a match in a new area,
it says "Let's play with both area1
and area2's rules." This means, they
are combining rules. After playing one
or two games, a new message will come
up, "The -Rule's Name- has been Spread
(Can also be Abolished) in this region."
This means a rule has been added to remove
to your "Stock" of rules, or
the Rules that occur when you play the
game. You can change your "Stock"
by playing others, or the Card Queen.
Unfortunately, you cannot get rid of unwanted
rules (such as Random), so it is best
to SAVE before playing in any new region.
You will probably start encountering unwanted
rules in Trabia. I suggest never screwing
around with them by playing ONLY in Galbadia
and Balamb until you have defeated the
entire Card Group. Make sure you do not
lose the Open rule when playing Card Games
in new areas. I hope you find this guide
useful and can make more sense out of
it.
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Open |
Basically,
this rule allows you to see what are in
your opponent’s hands. Of course,
the opponent can see in yours as well.
Then again, your opponent is a computer,
so it knows anyway. Most of the opponents
you encounter use dummy AIs, so it is
best to always have this rule. It is especially
important later on, where seeing your
opponents hand is INTEGRAL to success.
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Same |
T his rule is straight forward. Let's say
you place a card on an open space, such
that, it will be attacking two adjacent
cards. If the attacking numbers are BOTH
the same as the two defending numbers, SAME
takes effect and you win the two additional
cards. As a plus, those cards can attack
nearby opponent's cards resulting in a combo.
This can happen to you as well. Now, you
are probably confused as hell, so here is
my basic strategy: Don't bother doing it;
it is better if it is not a rule. Try and
only use high powered cards, as the enemy
doesn't have cards with 8 or over (usually,
sometimes it can be a special case, but
normally most don't have boss cards, but
for best safety, expose only 9 and over).
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Random |
This forces you to take the game selected
cards, and the game never gives you good
ones. You may find yourself with 5 Geezards
against Level 7 Boss Cards, yikes! However,
you usually get slapped with same and Plus
so you can utilize those to your advantage.
There is one method of outdoing the random
rule, kill of all those unwanted random
cards! Yes, use Card Mod on all your monster
cards (you will probably be stuck with some),
and bad boss cards. Of course this means
sacrificing having every card in the game,
but if you want the high powered cards in
your hand, this is your best bet. |
Plus |
This is a VERY evil rule. You'll be slapped
with plusses alot in later games, and what's
worse, they occur a lot in combos. This
is the rule that makes open a necessity
later in the game. You need to see if the
enemy can plus you, otherwise you risk losing
3 cards in one shot. Plus is like same,
there needs to be an attack card that will
touch two adjacent cards, however, instead
of the attacking numbers being the same,
the sum of one attack connection must equal
the sum of the other attack connection.
Whoa, now that's confusing. Note that you
should avoid this rule when possible (i.e.
get all the rare cards you can w/o getting
this card, I'll explain that later). However,
when you do get a game with this rule, I
guarantee you will get slapped with it many
times. And also note, having super powered
cards WILL NOT SAVE your ass. Even the lowly
Geezard card can hurt you (or your opponent
when it’s in your hands). Normally,
you'll encounter Random along with Plus,
so Plus will end up helping you rather than
hurting you, but MAKE SURE YOU HAVE OPEN
so you can anticipate your enemies moves.
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Elemental |
This is a pretty dumb rule. This utilities
those little symbols on the cards. Place
a card on the table whose spot has a matching
symbol, your card's numbers rises a point
(though it won't show it, just a big +1).
Place the card on an unmatching symbol,
your cards weaken. Note that this rule does
affect same and Plus, so you will really
be bludgeoned with dumb calculations. However,
alone their effects are not great when using
high powered cards. |
Wall |
To
tell you the truth, not even I know what
the hell this rule does (sure, that does
shame me). However, in my Card game exploits,
I have yet to see its effects. Though, I
think it has to do with the numbers on the
ends (facing the edge of the table). That
would explain the strange losses I been
experiencing... Luckily this rule only pops
up in select areas (in Esthar and space).
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