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Squall Leonheart
Limit Break: Rough Divide
Description: Squall finishes his Limit Break by charging at a single enemy
and performing a rising slash.
Limit Break: Fated Circle
Description: After leaping into the air, Squall twirls his Gunblade and
releases a shockwave of energy that hits all enemies.
Limit Break: Blasting Zone
Description: Squall's Gunblade forms a gigantic beam pillar that smashes
all opponents.
Limit Break: Lion Heart
Description: Squall knocks a single enemy into the air, and then unleashes
a furry of devasting attacks.
Rinoa Heartilly
Limit Break: Angelo Rush
Description: Damages One enemy/random counterattack.
Limit Break: Angelo Strike
Learned From: Pet Pals Vol. 1
Description: Damage one enemy/when called.
Limit Break: Angelo Recover
Learned From: Pet Pals Vol. 2
Description: Restore HP to a party member with low HP/random event.
Limit Break: Angelo Cannon
Learned From: Initial Attack
Description: Resultant explosion hits all enemies.
Limit Breaks: Invisible Moon
Learned From: Pet Pals Vol. 3
Description: Make all party members invincible/when called.
Limit Breaks: Angelo Reverse
Learned From: Pet Pals Vol. 4
Description: Randomly restores a KO'ed party member.
Limit Breaks: Angelo Search
Learned From: Pet Pals Vol. 5
Description: Find items on the battlefield/random event.
Limit Breaks: Wishing Star
Learned From: Pet Pals Vol. 6
Description: SDamage all enemies/when called.
Limit Break: Angel Wings
Learned From: When you get Rinoa after the Lunar Base incident
Description: Angel Wing will only become available in Disc Three; in this
mode Rinoa is controlled by the computer and can only cast random spells, all
of which hit for maximum results. This is like a berserk effect.
Zell Dincht
Punch Rush: O , X (Learned)
Booya: Right , Left (Learned)
Heel Drop: Up , Down (Learned)
Mach Kick: Left , Left , O (Learned)
Dolphin Blow: L1 , R1 , L1 , R1 (Combat King 001)
Meteor Strike: Down , O , Up , O (Combat King 002)
Burning Rave: Down , Down , Down , Down , O (Learned)
Meteor Barret: Up , X , Down , T , O (Combat King 003)
Different Beat: T , S , X , O , Up (Combat King 004)
My Final Heaven: Up , Right , Down , Left , T (Combat King 005)
Quistis Trepe
Laser Cannon: A laser beam hits a single target.
Ultra Waves: Sonic waves effect all targets, causing damage and Berserk
conditions.
Electrocute: A lightning bolt hits all targets.
LV?Death: Randomly kills enemies bearing a certain level.
Degenerator: Wipes out a single target.
Aqua Breath: Gigantic water bubbles drown all targets.
Micro Missile: Cuts a single enemy's HP to half.
Acid: Causes all types of status maladies to a single opponent.
Gatling Gun: Fires multiple rounds at a single target.
Fire Breath: Engulfs all enemies in a fire flood.
Bad Breath: Causes all types of status maladies to all opponents.
White Wind: Restores HP to all members. Magnitude is determined by caster's
present HP.
Homing Laser: A powerful laser beam hits a single target.
Mighty Guard: Endows all members with Protect, Shell, Haste, Regen and
Float.
Ray-Bomb: Resultant explosion smashes all enemies.
Shockwave Pulsar: The strongest Blue Magic, causes devastating damage
to all enemies.
Selphie Tilmit
Full-Cure: In early Boss fights, this spell will come in handy as it
completely restores your entire party's HP.
Wall: This spell casts Protect and Shell on all party members.
Rapture: Rather than causing damage to an opponent, Rapture attaches
angel wings to the enemy's back and flies it right out of the battle. This spell
is rare and doesnt work against bosses.
The End: Eliminates practically any enemy (including bosses). Useless
against undead and the final boss. 'The End' appears very rarely.
Irvine Kinneas
Normal Ammo: Standard damage to a single enemy.
Shotgun Ammo: Standard damage to all targets.
Fast Ammo: Low damage to all enemys. Extremely quick firing rate.
Fire Ammo: Moderate to high fire-typed damage to all enemies.
Dark Ammo: When fired can cause several abnormal status effects.
Demolition Ammo: Heavy damage to a single enemy. Slow firing rate.
AP Ammo: Heavy damage to a single enemy. Average firing rate.
Pulse Ammo: Maximum damage to a single enemy. Average firing rate.
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