Interview with: Tetsuya Nomura
Interview Conducted by: 1UP
1UP: Is Advent Children truly set for a simultaneous release in both North
America and Japan?
Tetsuya Nomura: Japan is September 14th, around the same time as the
U.S. release. It might not be exactly simultaneous, but it would be less
than a month later.
1UP: Will the Japanese version be in Japanese and the U.S. version in
English?
Tetsuya Nomura: Sony Pictures are actually going to be distributing the
product, so from their standpoint, as a DVD product, they will have the
standard for this type of product, featuring both English and Japanese
language.
1UP: How did the subsequent showings at film festivals go? I met up with
you and your team in Venice, but didn’t see how the reaction at
the Montreal Film Festival went.
Tetsuya Nomura: Well for me personally, I was only able to attend the
Venice Film Festival and they also showed it at the Tokyo International
Film Festival, which was after Montreal. So those were the only two I
was able to attend, but our staff carried around their video cameras,
and I was able to see the reactions at each of the locations. First and
foremost I can tell that people’s reactions are very different in
their own culture. It’s interesting to see how people react differently
to different things, and having fans all around the world makes me realize
how much love Final Fantasy VII has (the game), and how all these fans
are just looking forward to and expecting huge things out of Advent Children.
It’s been pretty overwhelming. I mean the film is making its way
around the world, and seeing the reaction from each of the territories,
I was kind of reminded how popular the Final Fantasy VII world and characters
are. So it’s a completely different feeling that I have now.
1UP: Some of the scenes we saw in Venice look more exciting and flashier
in the new trailer. Is this my imagination or did you revamp a lot of
the material for the final version?
Tetsuya Nomura: Yeah, we’ve made adjustments since then. For the
version that was shown at the Venice Film Festival we basically had to
create something that was going to tell the story, but in a very short
form. So I believe that was about 25 minutes. But there were some scenes,
in order to tell that story, where we had to use what we had at that time.
It was still in development, so there were a lot of adjustments we’ve
made since then. The trailer that we’re showing right now is very
close to the final product.
1UP: It’s sort of surprising that it hasn’t been picked up
for a theatrical release, considering how it’s grown to such a high-quality
feature-length film. Weren’t you looking into the possibility of
a theatrical run before the DVD release?
Tetsuya Nomura: Well in Japan we’re actually in the midst of trying
to plan something. It may not be as long as a feature film in terms of
how many days it’s on screen, but we’re working on something.
For the United States, Sony Pictures Entertainment is our parAer, so it’s
been a little difficult contractually and some other issues have affected
our plans and this plan to have a theatrical release move forward. When
we showed the almost final and current version within the company —
we’ve done a few screenings — everyone’s reaction has
been “We want to see it on a bigger screen,” so I think that
will be the same reaction consumers will have once they purchase the DVD.
So it is something we hope that we can do, but usually having a theatrical
release is something that needs a lot of planning time. And now that we’ve
come this far and all of a sudden we’re trying to put this all together,
it’s been a little slow at times, but hopefully we can make something
happen.
1UP: Advent Children was originally conceived as a 20-minute film, but
now it’s, what, 100 minutes long? Any insights into 1) how it expanded
into five times its original intended length, and 2) what sort of story
did you think you were going to be able to stuff into the original 20
minutes? Lastly, what sort of extra material will be on the DVD?
Tetsuya Nomura: The 20 or so minute project was an experiment, and it
just so happens that Final Fantasy VII’s story and world was the
material that was going to be used for that project. So the story for
that version that was written by Mr. Nojima [Kazushige Nojima, scenario
writer for many of the Final Fantasy games], and there was a theme and
that was Cloud’s story after the events of Final Fantasy VII. So
now we had a theme and something we could work off of, and it became a
bigger, larger, and “real” project, not just an experiment.
That’s when we decided to start over from scratch and go away from
what the experiment project was all about.
The reason for that is because the 20-minute version wasn’t going
to fulfill an entertainment aspect. The story wasn’t going to be
enough for it, and it was a very sort of clean and quiet and very beautiful
drama. It was going to be very simple. It only had two characters or so.
So we actually had to move away from that and have Mr. Nojima start over
from scratch, and create a longer version of the story. But the theme
that was used for the 20-minute version still remained the same thing;
it was Cloud and his years after. So then it became a real project, and
then new scenarios were added. I added a lot of direction. I knew some
scenes that had to be included if we were going to move forward with that.
So doing all that and going back to taking a look the 20-minute version,
there were some scenes in particular that I really wanted to use in this
longer version. So we went back, picked out the scenes we really wanted
to use, and combined it into the longer version, and that’s how
it became a lot longer than originally planned.
For the Japanese version of the product, we’ve announced some of
the bonuses that are going to be added to the package. Because of the
territorial issues and language options, we may be limited, but we do
want to try and bring out as much of the bonus content that is going to
be included in the Japanese version into the U.S. version. Aside from
the Advent Children story and DVD, there may be some other material that
the fans will really enjoy. So there may be some new visual material.
The Japanese will get a standalone and limited version. Next month we’ll
announce what the bonuses are going to be.
1UP: Well, we’ll be looking forward to it. Good luck finishing
up Kingdom Hearts II and Advent Children, and the rest of your many, many
projects. Thanks again for your time and for inviting us to talk during
your busy schedule. |